drcd1 / GodotSimpleExplosionVFXLinks
Simple Explosion VFX in the Godot game engine
☆67Updated 4 years ago
Alternatives and similar repositories for GodotSimpleExplosionVFX
Users that are interested in GodotSimpleExplosionVFX are comparing it to the libraries listed below
Sorting:
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆56Updated 4 years ago
- A collection of additional shader nodes ( + examples) for the Godot game engine☆125Updated 4 years ago
- A port of Ezy-Slicer for the Godot game engine☆121Updated 4 years ago
- Navigation Jumplinks to connect navmesh islands and allow AI pathfinding non-conventional ways to travel. Godot Game Engine.☆74Updated 8 months ago
- An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders☆110Updated last year
- A simple tool to randomly place meshes.☆84Updated last year
- FileSystemView is a Godot plugin that uses custom filters to handle your resources.☆112Updated last month
- Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh …☆132Updated 3 years ago
- A 3D trail add-on for the Godot engine☆147Updated 2 years ago
- Custom Godot Engine Build with Terrain Module☆115Updated 7 months ago
- LOD and optimization C++ addons and shaders for Godot 4 and Godot 3☆158Updated 2 months ago
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆74Updated last year
- Addon to generate customizable cylindrical meshes from 3D curves☆85Updated 4 months ago
- a godot helper class for merging meshes☆62Updated 2 years ago
- Procedural biomes generator for Godot Engine.☆80Updated 5 years ago
- Vertex snapping plugin for Godot 4☆66Updated last year
- Debug 3D line drawer for Godot☆88Updated last year
- ☆77Updated 4 years ago
- A collection of useful Scripts, Scenes, Systems, and Templates for the Godot Game Engine.☆101Updated 5 years ago
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆65Updated last month
- GDScript Thread Pool☆67Updated 2 years ago
- A general-purpose GDScript inspector UI for building your own editors inside Godot.☆75Updated 3 years ago
- Three shaders to generate 3D animated planets and stars in Godot 4.☆52Updated last year
- A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.☆88Updated last year
- ☆73Updated 4 years ago
- A modular package for developing terrestrial characters☆47Updated 4 years ago
- ☆69Updated 2 years ago
- ☆91Updated 2 years ago
- Adds a method of converting a list of meshes into rigidbodies.☆109Updated last year
- ☆153Updated 4 years ago