dpasca / rtmzLinks
Real-time 3D engine from the 90s
☆12Updated 3 years ago
Alternatives and similar repositories for rtmz
Users that are interested in rtmz are comparing it to the libraries listed below
Sorting:
- C++ library to read/write Animator Pro FLI/FLC files☆21Updated 6 months ago
- Chocolate Duke Nukem 3D☆38Updated last year
- Futuristic arcade racing game for DOS☆33Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 6 years ago
- Battle Konchuuden PS1 Source Code☆16Updated 5 years ago
- Doom-style graphics engine in modern C++☆81Updated last year
- iD Software's TED5 level editor☆19Updated 11 years ago
- Modernized fork of BRender☆65Updated 2 months ago
- Porting a space invaders game to different platforms, frameworks and game engines☆24Updated 10 months ago
- Net Yaroze PS1 demos☆14Updated 4 years ago
- Fast linear algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).☆125Updated 2 weeks ago
- ☆58Updated 2 weeks ago
- Escape from Monster Manor for the 3DO Console☆29Updated 2 years ago
- Multi Platform 3D Library for PlayStation 2 /Dreamcast / Game Cube /Wii / PSP☆110Updated 4 years ago
- A clone of Street Fighter 2 World Warrior, written from scratch in C + OpenGL☆91Updated 10 months ago
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆67Updated last month
- A 3D turn based adventure for 8, 16 and 32-bit retro and modern platforms; you're a space trashman with a simple mission (Remake of a rem…☆16Updated 3 months ago
- Megadrive DOOM BSP renderer☆38Updated 2 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated 2 years ago
- DoomEd source code ported to OS X☆36Updated 10 years ago
- A general purpose game engine for Linux, Android and the SEGA Dreamcast!☆84Updated this week
- Quake BSP map viewer using C++ and OpenGL☆19Updated 3 years ago
- Free in the Dark, a Alone in the Dark engine reimplementation.☆114Updated 4 months ago
- Library of common functionality for Dreamcast game development☆17Updated this week
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated last year
- Port of the Build game engine by Ken Silverman☆124Updated last month
- The raycasting engine from the book "Gardens of Imagination"☆24Updated last year
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- A non-linear adventure for MS-DOS, made for the CGA jam☆17Updated last year