diwi / PixelFlowLinks
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
☆1,271Updated 8 years ago
Alternatives and similar repositories for PixelFlow
Users that are interested in PixelFlow are comparing it to the libraries listed below
Sorting:
- KodeLife shader sketches I wrote while commuting☆640Updated 7 years ago
- A collection of GLSL shaders and how to use them in Processing sketches☆271Updated 4 years ago
- Useful GLSL filters adapted for Processing☆255Updated 2 years ago
- GLSL procedural noise functions compatible with WebGL☆571Updated 8 months ago
- ☆483Updated 7 years ago
- Procedural Noise Shader Routines compatible with WebGL☆2,952Updated last year
- Simple tool to load GLSL shaders on HTML Canvas using WebGL☆2,208Updated 2 years ago
- ☆916Updated 10 years ago
- Shadertoy-like live preview for GLSL shaders in Visual Studio Code☆679Updated this week
- A collection of heavily commented WebGL shaders created with p5.js and GLSL☆883Updated last year
- Volumetric Particle Flow - http://david.li/flow☆926Updated 6 years ago
- Robert Penner's easing functions in GLSL, available as a module for glslify.☆463Updated 5 years ago
- openFrameworks community book☆723Updated 2 years ago
- Simple WebGL Fragment Shader Editor☆2,561Updated 3 years ago
- ☆543Updated last year
- Sunflow ray-tracing for Processing☆84Updated 3 years ago
- glsl photoshop blending modes. glslify formatted.☆1,104Updated 3 years ago
- Compilation of the best resources to learn programming OpenGL Shaders☆1,333Updated 2 years ago
- Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.☆533Updated 8 years ago
- Effects composer for three.js☆1,082Updated last year
- Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js☆465Updated 9 years ago
- Shader editor and gallery.☆1,658Updated 2 months ago
- A shader based postFX library for processing.☆154Updated 4 years ago
- Official master repo (Git version)☆196Updated 3 years ago
- optimized single-pass blur shaders for GLSL☆738Updated 9 years ago
- A cross-platform implementation of various reaction-diffusion systems and PDEs.☆810Updated 3 months ago
- Unlocking the GPU Power on openFrameworks with this add-on for that make easy to use GLSL Shaders☆340Updated 6 years ago
- ☆299Updated 7 years ago
- 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime☆838Updated 11 months ago
- Fluid Particles - http://david.li/fluid☆1,193Updated 5 years ago