dilmerv / OculusMetaAvatarsWithUnityLinks
Oculus Meta Avatars SDK Demos with Unity
☆10Updated 2 years ago
Alternatives and similar repositories for OculusMetaAvatarsWithUnity
Users that are interested in OculusMetaAvatarsWithUnity are comparing it to the libraries listed below
Sorting:
- an equirectangular Sphere Mesh used for skyboxes☆10Updated 4 years ago
- Vertex shader that morphs geometry into primitive shapes.☆14Updated last year
- A collection of effects created with Cloth Component☆13Updated 6 years ago
- An example that show how to capture a WebCamTexture and interface it with ShaderGraph.☆20Updated 4 years ago
- A procedural generation demo with Augmented Reality☆19Updated 6 years ago
- simple 3d grid renderer for Unity☆10Updated 2 years ago
- Material FX : A powerful free shader for unity.☆14Updated 5 years ago
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- ☆17Updated 3 years ago
- Core utilities for Unity3D☆16Updated 2 months ago
- AR Food Eater Prototype with Face Tracking☆13Updated 5 years ago
- ☆10Updated 6 years ago
- How to generate a procedural mesh with Compute Shaders in Unity☆10Updated 5 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 6 years ago
- A compute shader template for unity☆11Updated 5 years ago
- Layer-based Glow for Unity☆19Updated 3 months ago
- ☆6Updated 7 months ago
- A high performance graphics utility to update textures from native plugins.☆20Updated 2 years ago
- A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-…☆17Updated 3 years ago
- 2D like 3D☆15Updated 5 years ago
- ☆12Updated 3 years ago
- Object detection and optimized raycast system for Unity3D☆21Updated 3 years ago
- Mesh de-indexing utility☆24Updated 3 years ago
- Unity demos with Roslyn C# compiler tools which allow you to compile and inspect C# code at runtime☆16Updated 2 years ago
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated 2 years ago
- A Unity demo app that illustrates full opacity for hands with background elimination.☆20Updated 8 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆16Updated 2 years ago
- Vertex shader that creates a bounce effect in geometry.☆24Updated last year
- A Unity GUI framework based on WPF.☆20Updated 8 years ago
- ☆14Updated 2 years ago