deepnight / heapsTiled
Import Tiled generated maps to Heaps based projects
☆20Updated 4 years ago
Alternatives and similar repositories for heapsTiled:
Users that are interested in heapsTiled are comparing it to the libraries listed below
- Bullet Physics for Heaps☆29Updated 6 years ago
- Haxe parser for .ase and .aseprite files.☆21Updated 5 years ago
- Cross-platform 2d game framework☆38Updated 4 years ago
- An online IDE for Kha, Kore and Krom.☆37Updated 2 years ago
- ☆14Updated 8 years ago
- Lightweight Cross-platform 2D game framework☆15Updated last year
- Haxe open-cross-library☆99Updated 2 months ago
- Data-oriented and data-driven 2D Game engine built on Kha with a built in editor.☆17Updated 3 years ago
- Super lightweight Entity Component System framework for Haxe☆47Updated 2 years ago
- Cross-platform 2d game engine written in Haxe and with Kha☆42Updated 2 years ago
- ECX is Entity Component System framework for Haxe☆52Updated 5 years ago
- A collection of awesome Haxe generative libraries, resources and shiny things.☆27Updated 6 years ago
- A math library for Haxe.☆92Updated 2 years ago
- Repository to build Heaps application on Android (in progress)☆45Updated 2 years ago
- Some helper classes for HaxeFlixel that I like to use☆37Updated last year
- Import Ogmo generated maps to Heaps based projects☆17Updated 2 years ago
- RayLib extern bindings for Haxe☆39Updated last year
- Visual Studio Code Debugger for Haxe/HXCPP applications☆27Updated 2 weeks ago
- Easily interact with haxe classes from C with an automatically generated C header☆52Updated 2 years ago
- A small Windows script to quickly create redistribuable of an existing simple HL/JS/SWF haxe project.☆42Updated 11 months ago
- import ES6 modules into Haxe generated JavaScript☆23Updated 3 years ago
- Haxe/hxcpp @:native bindings for Dear ImGui☆44Updated 3 years ago
- ☆31Updated 3 months ago
- A haxelib for cross-platform filesystem operations.☆47Updated 3 months ago
- Visual Studio Code Debugger for Haxe/HashLink applications☆57Updated this week
- Parser for maps generated by the editor PyxelEdit☆34Updated 5 years ago
- Experimental macro-powered Entity-Component-System game engine☆58Updated 2 years ago
- A Haxe Library to help Parse Ogmo Editor 3's generated files☆28Updated 5 years ago
- A Game/Program launcher with support automatic updates☆12Updated 4 years ago
- Tweening library for Haxe☆33Updated last month