dedekinds / The-Color-Transfer-of-Animes-Characters-ImagesLinks
The final project of Advance Machine Learning course in Tsinghua University. This project aims to make a color transfer of animes characters' images and improve the images' quality after color transferring in low quality pictures.
☆31Updated 5 years ago
Alternatives and similar repositories for The-Color-Transfer-of-Animes-Characters-Images
Users that are interested in The-Color-Transfer-of-Animes-Characters-Images are comparing it to the libraries listed below
Sorting:
- Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]☆89Updated last year
- ☆62Updated 2 years ago
- Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)☆45Updated 4 years ago
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling☆80Updated 2 months ago
- An implementation of Ray Tracing in One Weekend using Taichi☆31Updated 4 years ago
- [Not working] PyTorch version of the paper 'Neural Supersampling for Real-time Rendering' by Facebook Reality Labs (2020)☆26Updated 4 years ago
- ☆235Updated 6 years ago
- Pytorch implementation for 'Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder' , https://…☆54Updated 6 years ago
- PyTorch implementation of Kernel-predicting convolutional networks for denoising Monte Carlo renderings (Jupyter notebook)☆43Updated 6 years ago
- Simple and small implementation of DDPM on the MNIST dataset☆17Updated last year
- Code for "Stable and Controllable Neural Texture Synthesis and Style Transfer Using Histogram Losses"☆42Updated 6 years ago
- Homework repo. for GAMES-101: https://sites.cs.ucsb.edu/~lingqi/teaching/games101.html☆64Updated 3 years ago
- A ray tracing render implemented using Taichi language.☆71Updated 2 years ago
- Official implementation of "A Sliced Wasserstein Loss for Neural Texture Synthesis" paper (CVPR 2021).☆61Updated 3 years ago
- [SIGGRAPH Asia 2023]FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion☆66Updated 2 years ago
- Neural supersampling for real-time rendering☆34Updated 2 years ago
- [EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid☆72Updated 3 years ago
- ☆45Updated 6 years ago
- ☆16Updated 5 years ago
- 《GAMES-101 现代计算机图形学入门》课程PPT、个人笔记与作业☆90Updated 4 years ago
- Unofficial re-implementation of a neural supersampling model for real-time rendering☆31Updated last year
- Implementation codes of SIGGRAPH Asia 2018 paper "Image Smoothing via Unsupervised Learning"☆101Updated 7 years ago
- E-LPIPS: Robust Perceptual Image Similarity via Random Transformation Ensembles☆105Updated 6 years ago
- ☆73Updated 4 years ago
- The only way to resize images☆32Updated 5 years ago
- ☆110Updated 6 years ago
- Fast and accurate spherical harmonics products☆23Updated 4 years ago
- A raytrace framework using taichi language☆83Updated 3 years ago
- Taichi Course Homework Template☆35Updated 4 years ago
- Deep-learning the Latent Space of Light Transport☆10Updated 6 years ago