chrisakroyd / random-seedableLinks
Fully-fledged random number generator library with high quality implementations of Xorshift, Xorwow, Mersenne Twister, PCG and LCG. Each implements a standard API producing number distributions that exactly match the original implementations.
☆22Updated last year
Alternatives and similar repositories for random-seedable
Users that are interested in random-seedable are comparing it to the libraries listed below
Sorting:
- 2d collision routines☆137Updated last month
- Entity / Component / System pattern for ES6☆124Updated 7 years ago
- A high performance 2D game engine built in Typescript☆125Updated 2 years ago
- A simple quadtree implementation for javascript and typescript (nodejs or browser).☆79Updated 2 years ago
- Quadtree Typescript Implementation☆150Updated last year
- Graphics statistic (DrawCalls and TextureCount) for WebGL☆47Updated 3 years ago
- A 2D lighting and shadows engine using WebGL and JavaScript.☆52Updated 9 years ago
- An incremental binary state serializer with delta encoding for games.☆151Updated 3 weeks ago
- A* search algorithm in TypeScript☆98Updated 2 years ago
- PIECS is an entity component system with some batteries included, some not☆64Updated 3 years ago
- Entity-Component-System library for JavaScript.☆305Updated 2 years ago
- A TypeScript API for the Spriter SCML/SCON animation data format.☆28Updated 8 years ago
- Small and powerful, type-safe and easy-to-use Entity-Component-System (ECS) library written in TypeScript☆148Updated 10 months ago
- A max rectangle 2d bin packer npm-module for packing glyphs or images into multiple sprite-sheet/atlas☆218Updated 3 weeks ago
- A type checked signal library for TypeScript (and JavaScript)☆30Updated last year
- A WebGL renderer for Tiled (http://www.mapeditor.org/) maps. Demo: https://englercj.github.io/gl-tiled/_demo/basic/☆95Updated 4 years ago
- Swift and efficient TypeScript Entity Component System library☆29Updated 2 years ago
- Deterministic pseudo-random number generator for JavaScript and TypeScript☆139Updated 2 years ago
- Pixi.js console☆43Updated last month
- ☆64Updated last year
- Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for …☆246Updated 3 months ago
- A simple entity component system library written in TypeScript☆48Updated 2 years ago
- Batteries included TypeScript ECS☆106Updated 3 months ago
- ECS and multiplayer game development toolkit☆206Updated 2 years ago
- Simple serialisable deterministic 2d physics engine☆51Updated 8 months ago
- ECS benchmark comparison☆122Updated last year
- A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, inspired by ECSY and bitecs.☆262Updated 4 months ago
- A 2kb webgl 2d sprite renderer, designed for Js13kGames☆125Updated 6 years ago
- 🐦🐦🐦 A simple, but powerful ECS written in TypeScript.☆20Updated 10 months ago
- Collision detection for circles, polygons, and points☆322Updated last year