bennywilson / kbengine3Links
☆10Updated last year
Alternatives and similar repositories for kbengine3
Users that are interested in kbengine3 are comparing it to the libraries listed below
Sorting:
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆38Updated last year
- Count lines of code across your entire dependency tree☆23Updated last year
- ☆33Updated last year
- Use winit like the async runtime you've always wanted☆50Updated last year
- ☆22Updated last week
- State machine pattern for Rust☆29Updated last year
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆11Updated last year
- get the edges of objects in images☆13Updated 6 months ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆32Updated 7 months ago
- Database-like Asset management on top of ECS storage☆14Updated 2 weeks ago
- ☆15Updated 2 years ago
- Simple server/client channel implemented over websockets with support for Bevy.☆31Updated 7 months ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated last year
- Rust GUI library.☆19Updated last year
- Automated GUI testing using accesskit☆72Updated 2 months ago
- An advanced scientific text calculator.☆18Updated 2 years ago
- easy-to-use immediate mode client side Rust web framework☆26Updated 3 years ago
- Vello graphics in Bevy.☆13Updated 10 months ago
- WIP language server for WGSL that supports naga-oil extensions☆30Updated last year
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- Zero allocation macros for retrieving multiple mutable indices from a mutable slice safely.☆15Updated last year
- A home for experiments for muddle.run☆25Updated 2 years ago
- https://crates.io/crates/undname☆18Updated last year
- Smart Rust LOC counter, distinguising code, examples, tests and doc comments☆20Updated 10 months ago
- A kludgey 2d game engine written in Rust atop wgpu☆74Updated 8 months ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 8 months ago
- The first compute-centric vector graphic video game☆70Updated last year
- A rust implementation of https://github.com/runevision/LayerProcGen☆28Updated 4 months ago
- the definitive non-empty slice/array/vec library for Rust☆18Updated 5 months ago
- Unofficial Steam Audio Rust Rewrite☆24Updated 2 weeks ago