bajdcc / clib2d
简单的2D物理引擎(CMake,OpenGL)
☆182Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for clib2d
- Tiny 2D physics engine☆124Updated 2 years ago
- a simple c++ soft raster renderer 简单的光栅化渲染器☆138Updated 3 years ago
- An experimental rendering engine☆337Updated 3 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆28Updated 5 years ago
- Ubpa Graphics Mathematics☆320Updated 2 years ago
- my first cpu render engine. the main purpos is learning.☆309Updated 4 years ago
- GameMachine☆143Updated 4 years ago
- Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器☆200Updated 6 years ago
- Utopia Game Engine 无境游戏引擎☆489Updated 2 years ago
- The Luna Engine v0.6 Source Code.☆209Updated last year
- Note from tiny renderer project☆79Updated 3 years ago
- Ray Tracing 学习笔记☆64Updated 5 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆431Updated last year
- A Simple Game Engine Project☆92Updated 6 months ago
- Ubpa Entity-Component-System (U ECS) in Unity3D-style☆370Updated 2 years ago
- Cross-Platform Game Engine☆158Updated 3 years ago
- Introduction to 3D Game Programming with DirectX 12 Chinese Translation☆139Updated 5 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆525Updated last year
- 魔方游戏,包含DirectX9、DirectX11、JavaScript(WebGL)三种实现版本☆114Updated 4 years ago
- CPU & GPU RTX based on OpenGL☆390Updated 4 years ago
- App of RTR, PTR and Editor☆764Updated 2 years ago
- A c++ implemtation of software rasterization application with pbr☆233Updated 2 years ago
- A tiny soft-renderer built from scratch using C++ 11☆180Updated 3 years ago
- 基于c++控制台的3D第一人称射击(FPS)游戏,项目包含软件渲染器、游戏引擎层、游戏逻辑层☆292Updated 6 years ago
- My first book for our QQ group☆546Updated 2 years ago
- SRenderer is a software rasterization renderer☆130Updated 2 years ago
- This is a toy project for learning the theory of 3D render. Single File!☆28Updated 5 years ago
- 《Lua解释器构建:从虚拟机到编译器》随书源码☆172Updated last year