Non-Linear Game Dialogue Editor
☆105Feb 2, 2025Updated last year
Alternatives and similar repositories for Talkit
Users that are interested in Talkit are comparing it to the libraries listed below
Sorting:
- pixi.js Vignette Filter effect☆16Nov 18, 2015Updated 10 years ago
- DeepDream experiment☆18May 18, 2017Updated 8 years ago
- Prints the display tree. Phaser 2/CE☆34Feb 5, 2020Updated 6 years ago
- Load all project scenes in runtime - useful for testing and prototyping on mobile - single file to rule them all☆12Mar 18, 2020Updated 6 years ago
- A ES6 enabled Webpack 4 starter template with demo for making Phaser 3 plugins.☆11May 24, 2018Updated 7 years ago
- A C++11 function to normalize resource identificators☆24Feb 1, 2016Updated 10 years ago
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14May 10, 2015Updated 10 years ago
- A FOSS Branching Game Dialogue Editor☆137Jun 24, 2023Updated 2 years ago
- Prototype of visual scripting using Godot's node system.☆12Oct 9, 2018Updated 7 years ago
- Heal is a lightweight C++ library to aid and debug applications. Heal requires C++11 (or C++03 with boost at least).☆18Oct 1, 2015Updated 10 years ago
- A cli for Phaser 3☆17May 8, 2021Updated 4 years ago
- A connection based messaging system built ontop of Steamworks P2P☆10Mar 16, 2019Updated 7 years ago
- Godot Script Dialogue Generator☆11Aug 4, 2015Updated 10 years ago
- A set of examples of Unity GUI (ugui).☆11Sep 6, 2016Updated 9 years ago
- Camera controls for 2D scrolling, rotation and zooming☆12Nov 19, 2015Updated 10 years ago
- A base plugin template for Phaser 3☆42Jul 10, 2019Updated 6 years ago
- A Mandelbrot viewer using Love2d's shader support.☆15Mar 15, 2018Updated 8 years ago
- Immersive first-person parkour in a surreal, physics-driven voxel world.☆572Dec 26, 2025Updated 2 months ago
- A collision detection library for TypeScript. Ported from bump.lua.☆29Jun 6, 2024Updated last year
- The front end for http://archive.enron.email☆18Oct 8, 2017Updated 8 years ago
- Adds HTML5 App Cache generation to Brunch☆24Feb 21, 2019Updated 7 years ago
- Unity-style Entites and Components for Phaser JS☆24Feb 24, 2026Updated 3 weeks ago
- A lightweight ring dependency system (C++11)☆21Apr 11, 2016Updated 9 years ago
- A plugin to add support for loading font files in Phaser 3.80.x☆10Sep 14, 2025Updated 6 months ago
- ☆931Aug 27, 2022Updated 3 years ago
- Adds gzip support to brunch☆14Apr 15, 2023Updated 2 years ago
- JavaScript implementation of a procedurally generated, chunked 2D tilemap using the Phaser game engine.☆43Jan 22, 2016Updated 10 years ago
- ☆14Dec 16, 2017Updated 8 years ago
- Repository of the current tools Red Blue Games uses for Unity products.☆50May 19, 2016Updated 9 years ago
- Micro library that interfaces with the Gamepad API and publishes gamepad update events.☆27Jul 22, 2016Updated 9 years ago
- Draw and edit Lines, Bezier Curves, Splines at runtime, explore your scene and export your paths to Phaser☆81Jan 30, 2026Updated last month
- A pseudo3d old school racing game made with pure Javascript.☆58Jun 29, 2020Updated 5 years ago
- A functional programming-style beat-em-up game engine written in javascript☆25Jul 23, 2018Updated 7 years ago
- Get yer TLD data here! Scraped straight from DNS, ICANN and IANA. Including branded gTLDs and whether or not there's registry restriction…☆11Apr 25, 2021Updated 4 years ago
- Made of Code Theme for TextMate 2.0☆21Jul 5, 2018Updated 7 years ago
- Lua threading utility using coroutines.☆29Dec 29, 2017Updated 8 years ago
- Plugin for Phaser which includes Easystar.js☆100Jul 7, 2015Updated 10 years ago
- Plugable Entity Component System for Games☆29May 23, 2020Updated 5 years ago
- Facial Motion Capture Article and Sample Project☆11Apr 1, 2020Updated 5 years ago