Zitga-Tech / ZBase.Foundation.Pooling
Object pooling for Unity
☆24Updated 9 months ago
Alternatives and similar repositories for ZBase.Foundation.Pooling:
Users that are interested in ZBase.Foundation.Pooling are comparing it to the libraries listed below
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆31Updated 3 weeks ago
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆17Updated last year
- A source generator that automatically generates a cache of components for Unity.☆34Updated last year
- An MVVM framework for Unity that utilizes C# Source Generator for better performance, based on CommunityToolkit.Mvvm☆13Updated 7 months ago
- Game builder (and automation) for Unity☆21Updated 9 months ago
- Keep a history of all the builds you do.☆35Updated last year
- Utility components for quickly binding data values to views.☆41Updated 4 years ago
- Customize Unity3D inspector by attribute(such as Button, ReadOnly, HideIf etc.) and serializable dictionary.☆40Updated 3 weeks ago
- The ultimate Unity Text Mesh Pro helper package.☆28Updated 4 months ago
- A number of flat color palettes for Unity 3D☆27Updated 5 years ago
- Reactive node system for Unity☆44Updated last year
- Code + examples for Refactoring Data stored in Unity Prefabs, Scenes and other Assets☆32Updated last week
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- 2D splashy springy water☆38Updated 4 years ago
- ☆57Updated 6 months ago
- uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayout☆50Updated 2 years ago
- A runtime dependency injection framework for the Unity Game Engine!☆36Updated this week
- 🚀ABC - Actor Behaviour Component - Framework for Unity Game Engine and .Net Platform☆17Updated 7 months ago
- Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.☆18Updated 6 months ago
- A simple setup for Unity ECS 2D (hybrid ECS)☆35Updated 3 months ago
- A tool to export ScriptableObject database from either Google Spreadsheet or CSV by utilising cathei/BakingSheet and C# Source Generator.☆13Updated 7 months ago
- A GameObject Tagging System for Unity.☆20Updated 2 weeks ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆28Updated last month
- Command based scriptable build pipeline for Unity 3D☆50Updated this week
- ⚙ Tool for convenient ScriptableObject's creation☆38Updated last month
- DO NOT USE ScriptableObject Architecture☆27Updated last year
- ☆47Updated 2 years ago
- Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching☆44Updated 8 months ago
- Unity C# toolkit to kickstart your project's codebase.☆18Updated this week
- UExtension is a basic type extension library for .Net and Unity projects. It integrates a large number of commonly used, efficient and co…☆37Updated last year