ShuhuaGao / gpFlappyBird
Flappy Bird AI using Cartesian Genetic Programming (Evolutionary Computation)
☆171Updated 4 years ago
Alternatives and similar repositories for gpFlappyBird:
Users that are interested in gpFlappyBird are comparing it to the libraries listed below
- Open AI gym environment for the game 2048☆71Updated 2 years ago
- Solving the Rubik's cube with deep reinforcement learning and Monte Carlo tree search☆98Updated 5 years ago
- A collection of Deep Neuroevolution resources or evolutionary algorithms applying in Deep Learning (constantly updating)☆223Updated 3 years ago
- Play flappy bird with DQN, a demo for reinforcement learning, implemented using PyTorch☆67Updated 7 years ago
- 使用浅层神经网络和遗传算法训练一个可以自动驾驶小车的Demo☆83Updated 4 years ago
- ☆66Updated 3 years ago
- A pytorch based Gomoku game model. Alpha Zero algorithm based reinforcement Learning and Monte Carlo Tree Search model.☆163Updated 5 years ago
- A student implementation of Alpha Go Zero☆279Updated 6 years ago
- This repo sets up the environment to play Xiang Qi (chinese chess) following the OpenAI Gym framework.☆34Updated 2 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆81Updated 2 years ago
- An Python N-in-Row game based on Monte Carlo Tree Search and UCT RAVE☆50Updated 7 years ago
- Codebase for Evolutionary Reinforcement Learning (ERL) from the paper "Evolution-Guided Policy Gradients in Reinforcement Learning" publi…☆224Updated 4 years ago
- This program evolves an AI using the NEAT algorithm to play Super Mario Bros.☆103Updated 2 years ago
- Tiny Genetic Programming in Python.☆99Updated last year
- ☆222Updated 5 years ago
- A parallel framework for population-based multi-agent reinforcement learning.☆515Updated last year
- Pure Python Library for ES-HyperNEAT. Contains implementations of HyperNEAT and ES-HyperNEAT.☆114Updated last year
- Pytorch LSTM RNN for reinforcement learning to play Atari games from OpenAI Universe. We also use Google Deep Mind's Asynchronous Advanta…☆179Updated 5 months ago
- An environment of the board game Go using OpenAI's Gym API☆170Updated 2 years ago
- Counterfactual Regret Minimization (CFR) sample code in Python☆13Updated 5 years ago
- Deep Reinforcement Learning in Pac-man☆280Updated 9 months ago
- A pytorch implementation of the NEAT (NeuroEvolution of Augmenting Topologies) algorithm☆105Updated 6 months ago
- AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Maste…☆88Updated 6 years ago
- Learning Resources And Links Of Reinforcement Learning (updating)☆245Updated 3 years ago
- Unofficial attempt to rebuild AlphaGo Zero☆56Updated 9 months ago
- An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.☆70Updated 3 years ago
- An OpenAI Gym interface to Tetris on the NES.☆50Updated last year
- Practice of Deep Reinforcement Learning with Keras and gym.☆158Updated 5 years ago
- A.I. plays the original 1980 Pacman using Neuroevolution of Augmenting Topologies and Deep Q Learning☆27Updated 5 years ago
- An asynchronous/parallel method of AlphaGo Zero algorithm with Gomoku☆196Updated 5 years ago