RobinKa / source_2_resource_decompiler
Decompiles the various _c formats into the content assets, can be used to decompile dota assets.
☆17Updated 10 years ago
Related projects: ⓘ
- A decompiler for the Source 2 file formats☆45Updated 8 years ago
- A C# library for reading Blizzard's CASC storage☆38Updated last week
- .NET Mono injector for Unity3D games.☆15Updated 9 years ago
- A BinaryReader which can deserialize arbitrary binary formats into objects☆28Updated 2 years ago
- A parser for Valve's VPK files created in C#☆7Updated 4 years ago
- Lua Loader using MelonLoader☆25Updated last year
- A legendary Call of Duty: Online asset extraction tool ("They said it couldn't be done")☆10Updated 6 years ago
- Blade and Soul Unreal Engine 3 Package (UPK) Extractor and Rebuilder - View, Export and Import Textures and Sounds. DDS Load and Save in…☆88Updated 5 years ago
- Windows mono injection for Unity3D applications☆24Updated 7 years ago
- OodleSharp is a .NET library that uses the Oodle compression and decompression formats☆25Updated 6 years ago
- Tool for conversion of level.pak files from Cryengine 3 game engine to format readable by Cryengine 3 Sandbox☆17Updated 2 weeks ago
- Mono/Unity assembly injection☆61Updated 4 years ago
- 📃 Next-generation Valve's key value framework for .NET☆146Updated this week
- CLR library implementing Valve's Datamodel structure and Datamodel Exchange file format☆16Updated 3 years ago
- A plugin for Maya 2012 and newer for exporting models and animations to Source. Based on CoDMayaTools☆15Updated 4 years ago
- generic assembly injector for unity games - without requiring to modify any game files☆61Updated 4 years ago
- A Lua 5.1 decompiler library written in C#. Based on the original Java version of "unluac" by tehtmi.☆25Updated 5 years ago
- Steam4NET is a .NET wrapper around the Steamworks C++ interfaces☆56Updated 4 years ago
- Unofficial Tools for Apex Engine☆16Updated 2 months ago
- dumpPakKey [tool] [win64] for dumping *.pak base64 key for Unreal Engine 4☆51Updated 4 years ago
- Discontinued☆50Updated 7 years ago
- ☆13Updated this week
- Il2Cpp Asset Bundle Manager for Il2CppAssemblyUnhollower and MelonLoader☆14Updated 3 weeks ago
- Set of libraries for accessing, reading and deserializing Unreal Engine 4 assets.☆33Updated 3 years ago
- Blender Addon for importing Titanfall Engine maps☆15Updated last year
- BeeByte Deobfuscator. Used it to deobfuscate an Unity3D Game. Alternatively, de4dot works aswell.☆53Updated 4 years ago
- An extension to Mono.Cecil that provides helper methods for simple method injection.☆67Updated 6 years ago
- Making the .NET runtime do stuff it's not even supposed to do!☆14Updated 8 years ago
- A less shitty DDS plugin for Paint.NET☆13Updated 5 years ago
- React for Valve's Panorama UI (for Dota 2 Custom Games).☆41Updated 3 years ago