Relintai / voxelman
A voxel engine for godot. I'ts a c++ engine module.
☆101Updated 2 years ago
Alternatives and similar repositories for voxelman:
Users that are interested in voxelman are comparing it to the libraries listed below
- LOD and optimization C++ addons and shaders for Godot 4 and Godot 3☆143Updated 7 months ago
- Multiplayer third person shooter example for Godot 3.2 game engine.☆64Updated last year
- Regex based Python script that converts arbitrary gdscript code to C#☆93Updated last year
- Visual Behavior Tree☆116Updated last year
- Godot plugin for making 2D sandbox games like Terraria and Starbound.☆91Updated 3 years ago
- An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.☆160Updated 2 years ago
- An extension for SHADERed that adds support for Godot's shader language☆58Updated 4 years ago
- A simple to use Voxel library for Godot engine.☆84Updated 4 years ago
- ☆86Updated 3 years ago
- Enhanced Stat is an addon for Godot 4.1, designed to provide an intuitive and powerful way to manage stats in games such as Health, Mana,…☆67Updated last year
- Port of Tesseract's Reflection map to Godot 4.0☆119Updated last year
- A Godot Engine addon that adds a File Editor for multiple file types editing. Create and Write plain text files, configuration files and …☆141Updated 3 years ago
- A procedural mesh generator for Godot build as a GDNative plugin☆123Updated 5 years ago
- The GPU accelerated version of Sprite Stacking. A top-down 2.5D trick for the Godot Engine.☆60Updated last year
- A 3D trail add-on for the Godot engine☆138Updated last year
- Using just comments, add specialized inspectors for your Godot 4 scripts.☆103Updated 5 months ago
- Tool for generating trees in Godot Engine☆166Updated 3 years ago
- A port of Ezy-Slicer for the Godot game engine☆116Updated 3 years ago
- Manage color palettes from within Godot to make coloring and theming easier!☆111Updated last year
- Infinite grid for the Godot game engine☆110Updated last year
- ☆49Updated 4 years ago
- Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.☆65Updated 2 months ago
- Custom Godot Engine Build with Terrain Module☆115Updated last month
- Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh …☆130Updated 3 years ago
- Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)☆234Updated 2 years ago
- A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching m…☆128Updated 3 years ago
- Realtime screen-space decals for Godot 3.x☆59Updated 6 years ago
- A multiplayer example project for Godot 3.2☆65Updated 5 years ago
- A tool to help placing lots of environment props in a scene☆187Updated 3 years ago
- A c++ Godot engine module, to layer, pack, and merge textures at runtime.☆63Updated last year