Ramsis-SNES / furryrpgLinks
An all-new role-playing game for SNES, currently in development!
☆35Updated 2 years ago
Alternatives and similar repositories for furryrpg
Users that are interested in furryrpg are comparing it to the libraries listed below
Sorting:
- ☆48Updated last year
- Super NES LoROM (mode $20) project template for ca65 assembler☆50Updated 4 months ago
- Simple Super Nintendo ROM image inspection utility☆29Updated last year
- A homebrew SNES platformer game☆42Updated 2 months ago
- Various small SNES programs☆41Updated 3 years ago
- Barebones megadrive development setup.☆36Updated 5 months ago
- Compression and decompression tools for NES, SNES, and Game Boy games by HAL Laboratory☆71Updated 4 months ago
- Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master…☆174Updated 8 months ago
- ☆17Updated 5 years ago
- Files that accompany the SNES video series☆19Updated last week
- ☆26Updated 8 months ago
- Kirby's Adventure Level Editor (C++ / Qt)☆43Updated 10 years ago
- SNES sprite editor☆31Updated 2 years ago
- N64 Libdragon with extended features☆27Updated 5 years ago
- A tracing profiler for the Sega MegaDrive/Genesis☆36Updated 4 years ago
- One-off tech demos and test ROMs for NES☆41Updated 2 months ago
- Beehive: A complete content tool for the SEGA Mega Drive (and soon to be more)☆82Updated 2 months ago
- Satebo's Word Game☆10Updated 2 years ago
- Shex is a SNES based reverse engineering tool. Its principle focus is to provide static ROM documentation and navigation.☆32Updated 4 years ago
- SDK for SNES with Higueul language☆28Updated last year
- Disassembly of the Super Mario All-Stars ROM☆29Updated 4 years ago
- SNES tile editor mode 1☆26Updated 2 years ago
- ☆12Updated 3 years ago
- A simple library for SNES programming and development in 65816 assembly☆31Updated 6 years ago
- example code for Mode 7 perspective☆13Updated 9 years ago
- A set of tools for developing Mega Drive homebrew☆82Updated 3 years ago
- Welcome to Dreamcast programming 101☆59Updated 5 years ago
- A collection of primitive editor/converter tools for making assets used with homebrew ROM development, written in JavaScript☆30Updated 6 years ago
- A game engine for SEGA Mega Drive in 68000 assembly☆64Updated 3 years ago
- Converts to and from tile based graphics from retro video game hardware☆74Updated 3 months ago