Ozeuth / Houdini-Plugin-For-Mesh-Reparation
[WIP 2021] Implementation of mesh reparation and hole-filling. Created as part of Unity Technologies research, continued in Imperial College FYP.
☆62Updated 3 years ago
Alternatives and similar repositories for Houdini-Plugin-For-Mesh-Reparation
Users that are interested in Houdini-Plugin-For-Mesh-Reparation are comparing it to the libraries listed below
Sorting:
- Trinity College Dublin developed auto-skeleton tools that can be used to quickly create skeletal structures from human character meshes i…☆66Updated 4 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- ☆37Updated 6 years ago
- A collection of physically-based simulations and codes using VEX language inside SideFX Houdini☆19Updated 5 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 4 years ago
- Python Wrapper for xNormal☆68Updated 4 years ago
- Various Houdini tips and tricks☆60Updated this week
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆86Updated 5 years ago
- Houdini Files, Hdas, Effects☆35Updated last month
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆62Updated 6 years ago
- Toy projects I play with during weekends :)☆102Updated last year
- Machine Learning system and deformer for character deformations☆134Updated 3 years ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆57Updated 2 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 8 years ago
- C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues☆37Updated 10 years ago
- ☆57Updated 5 years ago
- A repository of tools developed in production.☆26Updated 3 years ago
- Delta-Mush to skin script for Maya☆55Updated 7 years ago
- A minimalistic Python wrapper for Houdini native UI script☆16Updated last year
- Soap film implementation in Sidefx Houdini☆61Updated 3 years ago
- A study of the cage deformer implementation for Maya based on Green barycentric coordinates.☆42Updated 7 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 7 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- Maya Soft IK Solver☆85Updated 5 years ago
- Houdini SOP wrapper for the quadriflow library☆16Updated 6 years ago
- Tool Development Kit for SideFX Houdini☆24Updated 3 years ago
- Exposes NVIDIA's Warp framework to Houdini.☆51Updated last year
- Houdini C++ wrangle node☆73Updated 5 years ago
- Houdini digital assets compilation☆19Updated 7 years ago
- Simple skin converter written for Autodesk Maya.☆23Updated 8 years ago