Ozeuth / Houdini-Plugin-For-Mesh-ReparationLinks
[WIP 2021] Implementation of mesh reparation and hole-filling. Created as part of Unity Technologies research, continued in Imperial College FYP.
☆62Updated 3 years ago
Alternatives and similar repositories for Houdini-Plugin-For-Mesh-Reparation
Users that are interested in Houdini-Plugin-For-Mesh-Reparation are comparing it to the libraries listed below
Sorting:
- Trinity College Dublin developed auto-skeleton tools that can be used to quickly create skeletal structures from human character meshes i…☆66Updated 4 years ago
- A collection of physically-based simulations and codes using VEX language inside SideFX Houdini☆19Updated 5 years ago
- Houdini Files, Hdas, Effects☆37Updated 2 months ago
- Toy projects I play with during weekends :)☆103Updated last year
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆62Updated 7 years ago
- Tool Development Kit for SideFX Houdini☆24Updated 3 years ago
- ☆37Updated 6 years ago
- A repository of tools developed in production.☆26Updated 3 years ago
- Python Wrapper for xNormal☆68Updated 4 years ago
- Houdini little tools and knowledge☆46Updated 3 weeks ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆57Updated 2 years ago
- Various Houdini tips and tricks☆72Updated this week
- ML Supported Procedural Castles in SideFX Houdini using PyTorch☆10Updated 2 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 8 years ago
- Now in development☆25Updated 3 years ago
- A collection of useful hda's and scripts used in the open firehawk vfx pipeline.☆44Updated 3 years ago
- Object-Oriented Python Wrapper for Houdini Engine C API☆28Updated 3 years ago
- Houdini package for fast and flexible hdri based lighting.☆51Updated 6 months ago
- Fog shader for Houdini Mantra☆21Updated 4 years ago
- ☆57Updated 5 years ago
- A collection of Houdini OTLs☆17Updated 7 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 7 years ago
- ☆14Updated 10 months ago
- Delta-Mush to skin script for Maya☆56Updated 7 years ago
- C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues☆37Updated 10 years ago
- A minimalistic Python wrapper for Houdini native UI script☆16Updated last year
- Batch texture conversion to various render-friendly mip-mapped formats☆95Updated 3 years ago
- A collection of scripts for SideFx Houdini☆61Updated last year
- Houdini SOP wrapper for the quadriflow library☆16Updated 6 years ago