OneLoneCoder / olcGorbitsa
A Universal GORBITSA Machine
☆15Updated 4 years ago
Alternatives and similar repositories for olcGorbitsa:
Users that are interested in olcGorbitsa are comparing it to the libraries listed below
- A class that wraps up low-latency sound IO for real time FX experimentation☆49Updated 6 years ago
- ☆42Updated 4 years ago
- Files and Images for olcPixelGameEngine wiki☆18Updated 2 years ago
- A single file, easy to use, audio playback and synthesis framework☆104Updated last year
- This is a template project using CMake to serve as a jumping off point for you to build your masterpiece olcPixelGameEngine application.☆27Updated 8 months ago
- Contains code from most of Javidx9s ConsoleGameEngine videos that is ported to olcPixelGameEngine☆43Updated 9 months ago
- Easily use animated sprites in the OLC Pixel Game Engine☆24Updated 4 years ago
- ☆14Updated 4 years ago
- Fractal viewer in c# windows forms with gpu acceleration and high customizability☆12Updated 4 years ago
- Interactively create an olcPixelGameEngine application from inside your browser!☆40Updated 2 weeks ago
- A port of the PixelGameEngine by OneLoneCoder to Mac☆60Updated 9 months ago
- A small macro language for producing and manipulating strings.☆70Updated 3 years ago
- A small header file to assist in integrating Dear ImGUI with the PixelGameEngine in a platform agnostic way.☆19Updated 4 months ago
- Minecraft clone made with C and OpenGL☆71Updated 9 months ago
- The Boiler framework, including sample projects☆13Updated 5 years ago
- A fast engine based on the technology behind 7 days to die.☆25Updated 5 years ago
- A First Person Shooter at the command line? Yup...☆614Updated last year
- Something I made in a lot of days just for fun (why not?)☆10Updated 7 years ago
- A collection of my self made code using the olcPixelGameEngine☆45Updated 8 months ago
- A CPU raytracer from scratch in C☆67Updated 2 years ago
- My attempt of making stb like single-header library solutions in C.☆30Updated last month
- ☆48Updated 2 years ago
- A version of the the olcPixelGameEngine by javidx9, that uses SDL as a back end to provide native cross-platform controller support.☆13Updated 5 years ago
- Hazel Audio is an audio library designed for Hazel☆87Updated 4 years ago
- Yet another text editor☆16Updated 3 years ago
- Tried to write a ray casting game with no experience.☆51Updated 3 years ago
- Classic Tetris game.☆50Updated 3 years ago
- Rewrite of Something from scratch☆55Updated 3 years ago
- Pseudo-3D raycasting engine in C++17☆18Updated last year
- olcPGEX extenstions that I find useful and I think might be useful to others☆17Updated last year