NVIDIA-Omniverse-blueprints / 3d-conditioningLinks
Enhance and modify high-quality compositions using real-time rendering and generative AI output without affecting a hero product asset.
☆96Updated 2 months ago
Alternatives and similar repositories for 3d-conditioning
Users that are interested in 3d-conditioning are comparing it to the libraries listed below
Sorting:
- [SIGGRAPH 2025] PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer☆365Updated 5 months ago
- ☆297Updated 2 months ago
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds - Windows Compatible☆71Updated 8 months ago
- ☆120Updated 5 months ago
- Unleashing Vecset Diffusion Model for Fast Shape Generation / within 1 Second (ICCV'25 Highlight)☆280Updated 3 weeks ago
- [ICLR 2025] Official implementation of Articulate-Anything☆148Updated 3 months ago
- Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.☆166Updated last year
- Efficient Part-level 3D Object Generation via Dual Volume Packing☆763Updated 4 months ago
- Universal 3D World Reconstruction with Any-Prior Prompting☆334Updated last week
- PromptDepthAnything example☆141Updated 8 months ago
- [ICCV 2025] NormalCrafter: Learning Temporally Consistent Video Normal from Video Diffusion Priors☆212Updated 3 months ago
- PhysX: Physical-Grounded 3D Asset Generation (NeurIPS 2025, Spotlight)☆286Updated last month
- [ICCV 2025] PartField: Learning 3D Feature Fields for Part Segmentation and Beyond☆329Updated 3 months ago
- Code for "FlashWorld: High-quality 3D Scene Generation within Seconds"☆423Updated last week
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆61Updated last year
- ☆50Updated 8 months ago
- Implementation code for our paper "Drawing2CAD: Sequence-to-Sequence Learning for CAD Generation from Vector Drawings"☆87Updated last month
- HoloPart: Generative 3D Part Amodal Segmentation☆582Updated 6 months ago
- Official Repository of **CaPa**: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation☆157Updated 2 months ago
- ☆28Updated 4 months ago
- [ICCV 2025] Official implementation of the paper "DreamCube: 3D Panorama Generation via Multi-plane Synchronization".☆149Updated 3 weeks ago
- [ICLR'25] Official Implementation for Consistent Flow Distillation for Text-to-3D Generation☆191Updated 9 months ago
- Hunyuan 3D Part Segmentation and Generation Pipeline☆314Updated last week
- ☆45Updated 7 months ago
- [TPAMI 2025] DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction Model☆165Updated 10 months ago
- MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers☆407Updated 8 months ago
- Feed-forward model for predicting 3D physics with 3DGS + NeRF☆226Updated last month
- Code for paper "CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural Rendering" [NeurIPS 2025 (spotlight)]☆72Updated 2 months ago
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆296Updated last year
- We have released official implementation in https://github.com/VAST-AI-Research/MIDI-3D☆127Updated 7 months ago