NVIDIA-Omniverse-blueprints / 3d-conditioningLinks
Enhance and modify high-quality compositions using real-time rendering and generative AI output without affecting a hero product asset.
☆94Updated last month
Alternatives and similar repositories for 3d-conditioning
Users that are interested in 3d-conditioning are comparing it to the libraries listed below
Sorting:
- [SIGGRAPH 2025] PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer☆361Updated 4 months ago
- ☆291Updated 2 months ago
- ☆118Updated 4 months ago
- ☆256Updated last week
- PhysX: Physical-Grounded 3D Asset Generation (NeurIPS 2025, Spotlight)☆272Updated 2 weeks ago
- Official MCP server for Tripo☆173Updated 5 months ago
- Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets☆372Updated last week
- Unleashing Vecset Diffusion Model for Fast Shape Generation / within 1 Second (ICCV'25 Highlight)☆278Updated this week
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds - Windows Compatible☆70Updated 7 months ago
- Efficient Part-level 3D Object Generation via Dual Volume Packing☆750Updated 3 months ago
- ☆321Updated 2 months ago
- [ICLR'25] Official Implementation for Consistent Flow Distillation for Text-to-3D Generation☆190Updated 8 months ago
- Feed-forward model for predicting 3D physics with 3DGS + NeRF☆218Updated last month
- [ICLR 2025] Official implementation of Articulate-Anything☆142Updated 3 months ago
- [ICCV 2025] Official implementation of the paper "DreamCube: 3D Panorama Generation via Multi-plane Synchronization".☆143Updated this week
- Official Repository of **CaPa**: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation☆156Updated last month
- [ICCV 2025] NormalCrafter: Learning Temporally Consistent Video Normal from Video Diffusion Priors☆209Updated 2 months ago
- HoloPart: Generative 3D Part Amodal Segmentation☆574Updated 5 months ago
- ☆45Updated 6 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆61Updated last year
- Cosmos-Transfer1-DiffusionRenderer: High-quality video de-lighting and re-lighting based on Cosmos video diffusion framework☆701Updated last week
- Code for paper "CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural Rendering" [NeurIPS 2025 (spotlight)]☆71Updated 2 months ago
- [ICCV 2025] Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models☆507Updated 3 weeks ago
- Generate large-scale explorable 3D scenes with high-quality panorama videos from a single image or text prompt.☆513Updated 2 weeks ago
- One-shot and Few-shot 3D Editing without Per-Scene Optimization☆157Updated last month
- ☆177Updated 2 months ago
- PromptDepthAnything example☆141Updated 8 months ago
- We have released official implementation in https://github.com/VAST-AI-Research/MIDI-3D☆128Updated 6 months ago
- The implementation of Extreme Viewpoint 4D Video Generation☆242Updated last month
- ☆41Updated 10 months ago