NVIDIA-Omniverse-blueprints / 3d-conditioningLinks
Enhance and modify high-quality compositions using real-time rendering and generative AI output without affecting a hero product asset.
☆99Updated 4 months ago
Alternatives and similar repositories for 3d-conditioning
Users that are interested in 3d-conditioning are comparing it to the libraries listed below
Sorting:
- [SIGGRAPH 2025] PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer☆376Updated 7 months ago
- ☆126Updated 7 months ago
- ☆73Updated last week
- ☆33Updated 8 months ago
- ☆420Updated 3 weeks ago
- Hunyuan 3D Part Segmentation and Generation Pipeline☆378Updated 3 weeks ago
- spatial intelligence; interactive 3D scene generation; world model☆55Updated 2 weeks ago
- The official repository for Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries☆97Updated 2 weeks ago
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds - Windows Compatible☆75Updated 10 months ago
- [ICCV 2025] NormalCrafter: Learning Temporally Consistent Video Normal from Video Diffusion Priors☆216Updated 5 months ago
- PromptDepthAnything example☆142Updated 2 months ago
- [ICCV 2025] PartField: Learning 3D Feature Fields for Part Segmentation and Beyond☆366Updated 5 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆65Updated last year
- 3D Reconstruction of Indoor Scenes with a Generative Framework☆173Updated last week
- Unleashing Vecset Diffusion Model for Fast Shape Generation / within 1 Second (ICCV'25 Highlight)☆297Updated 2 months ago
- [AAAI 2026] PBR3DGen: A VLM-guided mesh generation with High-Quality PBR texture☆47Updated last month
- Official Repository of **CaPa**: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation☆161Updated 4 months ago
- Blender plugin for TRELLIS and TRELLIS.2 (3D AIGC Model, Text-to-3D, Image-to-3D)☆47Updated this week
- MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers☆413Updated 10 months ago
- [ICCV 2025] Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models☆547Updated last week
- [ICLR'25] Official Implementation for Consistent Flow Distillation for Text-to-3D Generation☆193Updated 11 months ago
- Code for "FlashWorld: High-quality 3D Scene Generation within Seconds"☆633Updated 3 weeks ago
- [ICLR 2025] Official implementation of Articulate-Anything☆162Updated 5 months ago
- Code for paper "CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural Rendering" [NeurIPS 2025 (spotlight)]☆74Updated 5 months ago
- [SIGGRAPH Asia 2025] OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion☆170Updated last month
- PhysX: Physical-Grounded 3D Asset Generation (NeurIPS 2025, Spotlight)☆339Updated 2 weeks ago
- [ICCV 2025] Official implementation of the paper "DreamCube: 3D Panorama Generation via Multi-plane Synchronization".☆162Updated 2 weeks ago
- ☆50Updated 11 months ago
- Efficient Part-level 3D Object Generation via Dual Volume Packing☆790Updated 6 months ago
- [TPAMI 2025] DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction Model☆166Updated last year