LokiResearch / LibCSG-RuntimeLinks
LibCSG-Runtime is a library for performing new mesh from constructive solid geometry (CSG) operations in Unity during the runtime.
☆20Updated 3 years ago
Alternatives and similar repositories for LibCSG-Runtime
Users that are interested in LibCSG-Runtime are comparing it to the libraries listed below
Sorting:
- Unity Position Based Dynamics in two dimensions☆116Updated last month
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆66Updated 3 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆76Updated 6 years ago
- Mesh deformation using the Unity Job System.☆73Updated last year
- 2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.☆114Updated 3 weeks ago
- Soft2D-for-Unity☆65Updated 2 years ago
- Create custom meshes (2D polygons) in Unity3D, incl. functionality to extrude them (into 3D prisms).☆87Updated last year
- Combine Unity Mecanim SkinnedMeshRenderers with working bones and blendShapes☆38Updated 6 years ago
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆76Updated 2 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 4 years ago
- A chain/rope simulation in Unity using Verlet Integration☆134Updated 4 years ago
- CGALDotNet examples in Unity☆72Updated 3 years ago
- A set of helper scripts to procedurally generate 3D meshes.☆54Updated 10 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆77Updated 6 years ago
- Turn a mesh mushy with softbody physics. How can I make softbody physics in Unity using the things unity has built in? I tried to make s…☆61Updated 4 years ago
- Tools for Unity. Free to use (And always will be). (Unless you want to also buy them from Unity Asset Store). Also download my https://gi…☆73Updated last year
- Automatic level of detail group generator and mesh simplifier for Unity.☆64Updated 2 months ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆55Updated 4 years ago
- Unity3D: A set of helper classes for 2D geometric calculations.☆81Updated 8 years ago
- 3d Tilemap Editor for Unity☆52Updated 10 months ago
- Voronoi mesh generator☆90Updated 3 years ago
- Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.☆36Updated 2 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- Library for drawing vector shapes in Unity.☆87Updated 3 years ago
- Fast implementation of Naive SurfaceNets in Unity☆49Updated 3 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Road network generation tool for Unity☆92Updated last year
- Mesh Combiner is a little tool which can combine different meshes into one mesh in Unity for reduce the amount of batches / draw calls, m…☆53Updated 5 years ago
- A cel-shading Shader Graph for Universal Render Pipeline.☆58Updated 5 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago