Kneesnap / FrogLordView external linksLinks
An editor for Frogger: He's Back (1997), and more.
☆136Updated this week
Alternatives and similar repositories for FrogLord
Users that are interested in FrogLord are comparing it to the libraries listed below
Sorting:
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆51Jun 17, 2025Updated 7 months ago
- 2D game editor, derived from Ray1Map☆17Apr 1, 2024Updated last year
- Binary package for the Iris Development Option 5.3 C compiler.☆18Dec 24, 2019Updated 6 years ago
- Texture viewer for LittleBigPlanet 1/2/3☆28Aug 3, 2019Updated 6 years ago
- A custom launcher for Ratatouille (PC)☆22Jan 19, 2026Updated 3 weeks ago
- Sly Cooper (PS2/PS3 games) modding tools & research☆34Nov 14, 2024Updated last year
- new compression codecs for OoT and MM☆12Jul 7, 2021Updated 4 years ago
- D3DQuake is id Software's Quake modified to use Direct3D 7.0.☆10Aug 23, 2014Updated 11 years ago
- A compileable setup of Frogger 2 for PC from the End of Project VSS Backup☆24Jun 16, 2025Updated 7 months ago
- A simple application that patches Pharaoh to support custom resolutions☆14Jun 30, 2021Updated 4 years ago
- Viewer and editor for .HIP and .HOP archive files from Heavy Iron Studios games such as SpongeBob SquarePants: Battle for Bikini Bottom a…☆55Sep 3, 2025Updated 5 months ago
- WIP Space Station Silicon Valley N64 Decomp☆61Jan 4, 2026Updated last month
- In progress decompilation of Turok 3☆24Dec 4, 2023Updated 2 years ago
- Decompilation of Ty the Tasmanian Tiger☆29Jan 24, 2026Updated 2 weeks ago
- Ghidra loader for Zelda 64 ROMs☆14Jan 27, 2021Updated 5 years ago
- A tool for extracting Sega Saturn discs for later rebuilding☆17Apr 28, 2022Updated 3 years ago
- N64 Graphics data detection and analysis☆19Dec 13, 2022Updated 3 years ago
- ☆16Jan 21, 2026Updated 3 weeks ago
- Alternate, JSON-driven SDK for the Windows MMF2 runtime☆23May 26, 2020Updated 5 years ago
- Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom☆160Feb 2, 2026Updated last week
- adding Irix (and, to a lesser extent, Solaris) userland emulation to QEMU☆100Aug 6, 2024Updated last year
- gamma-to-linear convenience utilities☆16May 17, 2015Updated 10 years ago
- printf() and error stacktraces for n64 sdk-based homebrew games running on everdrive64 flashcarts☆19Jul 30, 2023Updated 2 years ago
- A decompilation of Tom and Jerry War of the Whiskers brought to you by one dude☆14Jan 1, 2024Updated 2 years ago
- A pret styled decompilation project of Mario Kart Super Circuit for the GBA.☆31Dec 28, 2021Updated 4 years ago
- Decompilation of Aidyn Chronicles: the First Mage on the Nintendo 64.☆36Updated this week
- Reverse engineering of libultra☆60Jan 11, 2026Updated last month
- Develop games in C for the Nintendo 64. Includes Debian C/C++ build tools as well as the N64 modern-sdk toolchain by CrashOveride.*☆17Sep 8, 2022Updated 3 years ago
- Documentation of the Director formats, related formats, as well as formats planned to be implemented by the Earthquake team.☆18Mar 23, 2019Updated 6 years ago
- A Blast Corps decompilation.☆34Dec 28, 2021Updated 4 years ago
- Driver 1 and Driver 2 tools☆52Oct 28, 2025Updated 3 months ago
- WIP lighting engine for sm64 that supports F3DZEX point lights☆16May 21, 2021Updated 4 years ago
- Decompilation project for The Incredibles (GameCube)☆22Jan 18, 2022Updated 4 years ago
- The Public Domain C Library (adapted for original Xbox / nxdk toolchain)☆20Jun 21, 2025Updated 7 months ago
- Schematics for the Nintendo 64 Disk Drive (N64DD)☆23Aug 20, 2020Updated 5 years ago
- Nintendo 64 emulator.☆37Dec 24, 2018Updated 7 years ago
- My classic ancient Glide wrapper with source☆62Oct 5, 2020Updated 5 years ago
- Snowboard Kids Decompilation☆26Dec 21, 2022Updated 3 years ago
- ☆23Oct 4, 2016Updated 9 years ago