King19931229 / KAppLinks
APP小工程
☆8Updated this week
Alternatives and similar repositories for KApp
Users that are interested in KApp are comparing it to the libraries listed below
Sorting:
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- Small DX12 render engine for educational purposes☆27Updated last year
- A Graphics Interface for DirectX12 and Vulkan☆44Updated 5 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆29Updated 6 years ago
- Ubpa Frame Graph☆53Updated 3 years ago
- A Realtime PathTracer maybe gkNextEngine later☆78Updated this week
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated 3 months ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Precomputed Radiance Transfer in OpenGL☆32Updated 3 years ago
- ☆38Updated 3 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- A framework for learning DirectX12 and demonstrate graphics techniques☆73Updated 4 years ago
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆49Updated 3 months ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆82Updated 2 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆37Updated 2 years ago
- ☆22Updated 3 years ago
- DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peelin…☆25Updated 3 months ago
- A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU☆12Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- Demo code for the compressed shadow maps project☆47Updated 5 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆24Updated last year
- DX12-powered Render Window☆32Updated 4 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- SPLASH20: A fluid first-person shooter with RTX raytracing☆17Updated 5 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Simple PBR test using DirectX 12.☆11Updated 5 years ago
- A Rendering Engine based on DirectX12☆47Updated 3 years ago
- ☆12Updated 5 years ago
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆31Updated 9 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆46Updated 6 months ago