Kannagi / HigueulLinks
Higueul is a low-level programming language
☆18Updated 9 months ago
Alternatives and similar repositories for Higueul
Users that are interested in Higueul are comparing it to the libraries listed below
Sorting:
- Raycasting on SEGA Megadrive/Genesis using SGDK☆31Updated last year
- Tiny C Compiler - The Smallest ANSI C compiler☆18Updated last year
- Python library for manipulating chiptune tracker formats. (HEAVILY WIP, only supports Furnace)☆12Updated last year
- Enhanced version of the PC Engine development system HuC☆68Updated 3 years ago
- Z80 libraries for the Sega Master System☆25Updated last month
- Lightweight NES sound driver☆27Updated 7 months ago
- A fork of loopy's ASM6, a 6502 assembler.☆105Updated last week
- Fake6502 with numerous bug fixes, plus fake65c02, a CMOS chip emulator. Public domain 6502 emulator and public domain 65c02 emulator.☆17Updated 2 years ago
- A practical generic lossless compression library for the NES or other 6502 platforms.☆62Updated 2 years ago
- Makefiles and instructions for using SGDK in *nix environments☆32Updated 5 years ago
- NES music driver☆29Updated 3 weeks ago
- 2.5D BSP/Portal renderer for Sega Genesis/Megadrive.☆58Updated last year
- A very basic one-player ponglike for Mega Drive, developed in SGDK. Meant as a template from which to learn.☆29Updated 4 years ago
- An NES Platformer Written In Millfork☆16Updated 5 years ago
- Powerful macro (cross) assembler package for several CPUs☆83Updated 3 weeks ago
- An experimental microgame maker☆13Updated 5 years ago
- Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy☆18Updated 9 months ago
- A 3D game engine☆14Updated 7 months ago
- A very basic 160 4bpp snes superfx demo☆15Updated last year
- 2 colors, direct frame buffer on SEGA Megadrive/Genesis using SGDK☆17Updated last year
- YM3438 verilog☆17Updated last year
- NES/Famicom/Famiclones Mappers Research☆27Updated 9 months ago
- Mapper 28 (Action 53) version of Witch n Wiz; 2nd place winner of the 2020/21 nesdev competition.☆31Updated 2 years ago
- Lizard Music Engine for NES☆17Updated last year
- Modernised version of W. de Waal's public domain 68000 disassembler.☆51Updated 5 months ago
- Game engine for the Nintento Game Boy / Nintento Game Boy Color / Analogue Pocket / Mega Duck / Sega Master System / Sega Game Gear☆47Updated last week
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆23Updated 2 years ago
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- Header-only replayer for IT/S3M/XM/MOD/FT modules☆28Updated 2 weeks ago
- Port of Commodore 64 KERNAL and BASIC ROMs to the Nintendo Entertainment System☆17Updated 3 years ago