JohnSword / liquidfunx
Liquidfun physics library port for haxe
☆13Updated 7 years ago
Related projects: ⓘ
- KHAGE stands for KHA Graphical Extension. It is a set of class/macro to make use of graphics in a sane and safe way☆15Updated 6 years ago
- 2D Engine for Kha☆21Updated 4 years ago
- Barebones 2D game framework for Kha☆23Updated 7 years ago
- Code for drawing lines and shapes with Triangles.☆18Updated 4 years ago
- Let's create some basic learning examples for Haxe Cppia (scriptable cpp)!☆10Updated 7 years ago
- generates tones in kha☆9Updated 8 years ago
- Cross Platform Reactive-ish ECS Game Framework☆19Updated 4 years ago
- Concise tweening☆14Updated 2 years ago
- Port of zame-haxe-particles for Kha☆13Updated 7 years ago
- Json5 for Haxe☆12Updated 3 years ago
- ☆12Updated this week
- External asset loading library for OpenFL☆39Updated 8 years ago
- kha renderer for spriter runtime☆9Updated 7 years ago
- My personal game engine☆11Updated 8 years ago
- ☆13Updated this week
- ☆10Updated this week
- Gesture Recognition Library for Haxe☆9Updated 5 years ago
- Kha backend for mint library☆8Updated 7 years ago
- Haxe port of an incredibly fast JavaScript library for Delaunay triangulation of 2D points.☆19Updated 4 years ago
- Twinspire is a Kha-based game engine using Haxe.☆13Updated 2 years ago
- sample usage about macros☆16Updated 11 years ago
- A CLI tool that packages images together☆14Updated last year
- Haxe port of WebQuake☆29Updated 5 years ago
- ☆15Updated 2 years ago
- ☆12Updated 7 years ago
- Haxe utility for working with ANSI escape sequences.☆20Updated 7 years ago
- Heaps Turbo Game Base☆14Updated 2 years ago
- Mini libraries written for Haxe/Kha. Not required by Wyngine, but libraries were written with synergy in mind.☆21Updated 8 years ago
- Binary bit flags with unlimited amount of bits☆23Updated 5 years ago
- ☆11Updated last month