High-performance, allocation-free archetype ECS for C# and .NET 10: game servers, Godot 4 games, simulations and real-time backends. Source-generated [ForEach] jobs with auto-vectorized SIMD loops, safe parallelism, change tracking, indexes, saves, Native AOT. 100k entities across 9 systems: 1.72 ms, 0 B per tick.
☆24Oct 24, 2026Updated this week
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