☆18Feb 13, 2025Updated last year
Alternatives and similar repositories for NikonaMD
Users that are interested in NikonaMD are comparing it to the libraries listed below
Sorting:
- Fork of Bruce Tomlin's ASMX cross-assembler☆16Jun 1, 2025Updated 9 months ago
- A Z80 sound driver for the Genesis with support for Sega CD, Sega 32X and Sega CD32X☆17Jan 4, 2025Updated last year
- Audio Driver for (dreamcast) VMu☆12May 10, 2023Updated 2 years ago
- ☆11Aug 2, 2021Updated 4 years ago
- A Psy-Q Inspired Fork of VASM☆17Jan 28, 2026Updated last month
- Debugger/error screen for Sega Genesis☆16Jan 17, 2026Updated last month
- Enhanced SMPS 68k Type 1b sound driver, featuring a two-channel DAC driver.☆28Sep 1, 2025Updated 6 months ago
- A Polygon/Sprites system for the Sega 32X☆15Jul 6, 2021Updated 4 years ago
- Minimal Z80 sound driver for Mega Drive☆19Sep 17, 2025Updated 5 months ago
- Wolfenstein 3D for Saturn☆18Mar 12, 2023Updated 2 years ago
- Sonic the Hedgehog sprite editor, portable clone of Xenowhirl's SonMapEd.☆31Jan 27, 2026Updated last month
- A SEGA multi-system game engine.☆19Aug 21, 2023Updated 2 years ago
- A tracing profiler for the Sega MegaDrive/Genesis☆40Sep 13, 2021Updated 4 years ago
- Dr. Mario ported from NES to Sega Mega Drive☆21Jul 1, 2021Updated 4 years ago
- DreamHAL is a hardware abstraction library (HAL) for Dreamcast/SH4☆22Sep 26, 2020Updated 5 years ago
- Sega/Mega CD Boot Loader☆22Aug 9, 2019Updated 6 years ago
- Barebones megadrive development setup.☆37May 31, 2025Updated 9 months ago
- A Sega Saturn SCU DSP assembler for Linux, Windows, and macOS☆11Aug 10, 2025Updated 6 months ago
- Polygon construction library for PC Engine☆23Oct 26, 2025Updated 4 months ago
- ☆10Sep 30, 2022Updated 3 years ago
- Nebulous for Dreamcast, with special thanks to Comby Laurent, Ian Micheal and LemonHaze☆10Jun 22, 2022Updated 3 years ago
- A tool for creating visual novels for the Sega 32x. Work in progress.☆11Nov 21, 2017Updated 8 years ago
- The Saturn Homebrew Repository for Example Code, or SHREC, strives to provide working examples of code necessary to create homebrew game…☆10Feb 22, 2019Updated 7 years ago
- ☆10Jun 16, 2024Updated last year
- Doom/FX for Super Nintendo with SuperFX GSU2A☆11May 3, 2025Updated 10 months ago
- Mega CD backup RAM management tool☆11Dec 29, 2022Updated 3 years ago
- SEGA Master System Assembly Programming☆16Aug 16, 2016Updated 9 years ago
- Jaguar port of Doom. Not mine☆12Jan 31, 2021Updated 5 years ago
- Bare metal Playstation1 GPU+Pads+Sprites example game. Uses no SDK and compiles effortlessly via docker + nugget.☆11Sep 22, 2022Updated 3 years ago
- Developing for the Sega Mega Drive using 68k assembly☆14Dec 29, 2022Updated 3 years ago
- Remuxes Sega Saturn FILM files from Audio and Video sources☆12Apr 10, 2025Updated 10 months ago
- Improved/bugfixed version of Alfred Arnold's The Macro Assembler AS☆28Jul 17, 2025Updated 7 months ago
- SegaCD Mode 1 PCM driver and demo☆29Mar 25, 2024Updated last year
- ☆12Apr 25, 2023Updated 2 years ago
- Dragon's Castle☆31Dec 6, 2016Updated 9 years ago
- Converter png/bmp/pcx/gif to SNES 2/4/8bpp☆12Apr 19, 2019Updated 6 years ago
- WinDoom source code for Dreamcast, thanks to Comby Laurent and Ian Micheal and LemonHaze☆16Jun 19, 2022Updated 3 years ago
- ☆14Dec 19, 2020Updated 5 years ago
- Mod Player for the Sega Mega CD☆12Jul 26, 2023Updated 2 years ago