Echoxu101 / Meshy---JobsLinks
☆15Updated 3 months ago
Alternatives and similar repositories for Meshy---Jobs
Users that are interested in Meshy---Jobs are comparing it to the libraries listed below
Sorting:
- Advanced Physics Engines 2020: A Hands-on Tutorial☆561Updated 4 years ago
- ☆236Updated 2 years ago
- A lib to encode/decode Joycon Bluetooth packet.☆87Updated 2 years ago
- A soft renderer based on Taichi (work in progress)☆229Updated 4 years ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆196Updated 2 years ago
- Utopia Game Engine 无境游戏引擎☆491Updated 3 years ago
- High-Performance Rendering Framework on Stream Architectures☆896Updated this week
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆555Updated 2 weeks ago
- Code Replicability in Computer Graphics☆204Updated 2 years ago
- 现代图形绘制流水线原理与实践,作业框架。☆351Updated 2 years ago
- Efficient and Conservative Fluids Using Bidirectional Mapping☆357Updated 6 years ago
- App of RTR, PTR and Editor☆789Updated 3 years ago
- Homepage for CSC417: Physics-based Animation☆435Updated 3 years ago
- CPU & GPU RTX based on OpenGL☆399Updated 5 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆527Updated 2 years ago
- Course Homework for Games101☆75Updated 2 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆453Updated 2 years ago
- A lens editor and simulator for fun.☆108Updated 2 years ago
- ☆98Updated 6 years ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆74Updated 3 months ago
- 3D graphics software for mesh editing, path tracing, and animation☆271Updated 4 years ago
- Nori: an educational ray tracer☆878Updated last year
- A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling …☆385Updated 6 years ago
- zenus parallel computing library for zenus physics-based simulations☆89Updated 2 weeks ago
- A simple Wavefront OBJ viewer.☆308Updated last year
- GPU-accelerated triangle mesh processing☆264Updated this week
- UCSD CSE 272 renderer☆97Updated 6 months ago
- A Multi-Scale Model for Simulating Liquid-Hair Interactions☆309Updated last year
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆181Updated 2 weeks ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 4 years ago