Parser for maps generated by the editor PyxelEdit
☆34Nov 17, 2019Updated 6 years ago
Alternatives and similar repositories for PyxelEdit-Map-Importer
Users that are interested in PyxelEdit-Map-Importer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- simple entity framework/game engine written in haxe☆12Aug 5, 2016Updated 10 years ago
- Entity Component Framework☆12Sep 1, 2015Updated 11 years ago
- A sample project demonstrating device-independent scaling and tilesheet batching☆12Aug 28, 2013Updated 13 years ago
- A quick project to create a editor for Pixel-Sprite-Generator☆21Mar 6, 2015Updated 11 years ago
- An RPG framework based on HaxeFlixel☆12Sep 1, 2015Updated 11 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- eskimo is an entity-component system written in Haxe, focused on having a small codebase, simple API, and performance.☆33Mar 2, 2017Updated 9 years ago
- A procedural dungeon generator.☆17Jun 21, 2026Updated 4 months ago
- Game-focused Tweening library for Haxe 3☆50Nov 1, 2020Updated 5 years ago
- ☆30Jun 5, 2015Updated 11 years ago
- A geometry based dynamic lighting engine.☆25Dec 15, 2013Updated 12 years ago
- ASCII Rendering for the Luxe Engine, written in Haxe.☆14Dec 2, 2016Updated 9 years ago
- Lightweight game framework for Haxe☆14Jun 25, 2018Updated 8 years ago
- The Processing drawing API for OpenFL/HaxePunk - Vector shapes editing was never so easy !☆16Oct 14, 2014Updated 12 years ago
- Bullet scripting for Haxe☆14Dec 2, 2014Updated 11 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Dragonbones for Haxe Kha☆11Dec 18, 2014Updated 11 years ago
- Haxe dynamic AABB tree.☆19Jun 18, 2014Updated 12 years ago
- Haxe game engine with entity component system☆27Apr 17, 2017Updated 9 years ago
- How to optimize my Haxe !☆40Mar 2, 2016Updated 10 years ago
- A math library for Haxe.☆92Feb 10, 2023Updated 3 years ago
- Super lightweight Entity Component System framework for Haxe☆48Jan 20, 2023Updated 3 years ago
- Allow to use atlas packed with triangles with such tools as SpriteUV2 or TexturePacker for Haxe language.☆18Jun 9, 2023Updated 3 years ago
- slush generator for luxe☆10Sep 18, 2016Updated 10 years ago
- A library to load external assets for OpenFL☆20Feb 18, 2018Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Ported to Haxe 3/OpenFL☆12Mar 29, 2015Updated 11 years ago
- Kala is a component based 2D game engine powered by Kha.☆27Oct 6, 2016Updated 10 years ago
- ☆13Dec 3, 2015Updated 10 years ago
- 2D Game Framework written in Haxe☆22Aug 10, 2020Updated 6 years ago
- A hxcpp haxelib wrapper for the steamworks api.☆12Jan 4, 2015Updated 11 years ago
- GLSL shader tools for Haxe/Lime☆36Nov 13, 2016Updated 9 years ago
- vector shape generation with triangles helper library☆10Aug 17, 2017Updated 9 years ago
- A 2D online multiplayer shooter written in Haxe☆46Nov 26, 2020Updated 5 years ago
- Haxe/hxcpp @:native bindings for LuaJIT.☆48Aug 23, 2024Updated 2 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- 2D game development framework for Kha, a portable software dev kit based on Haxe.☆11Nov 14, 2016Updated 9 years ago
- A port of AS3 State Machine. Finite State Machine classes for Haxe.☆11Apr 21, 2015Updated 11 years ago
- Openfl Native Extension for Microsoft Kinect for Windows SDK☆15Jan 5, 2018Updated 8 years ago
- Haxe implementation of quadtree☆13Sep 5, 2017Updated 9 years ago
- Multiplayer stealth action game. Created in 48 hours for Ludum Dare 29, "beneath the surface."☆15May 6, 2014Updated 12 years ago
- Just a simple flocking simulation☆11May 9, 2015Updated 11 years ago
- A set of Maze and Noise algorithm classes that can generate 2D array or string maps.☆29May 31, 2015Updated 11 years ago