Britzpetermann / AKEMI
WebGL + haXe experiment
☆12Updated 13 years ago
Related projects: ⓘ
- ☆48Updated this week
- SignalMediator and SignalMap to enable EventMap equivalence in robotlegs mediators.☆39Updated 13 years ago
- Simple hash-router for ActionScript 3☆42Updated 8 years ago
- ☆12Updated this week
- ☆24Updated this week
- A skinnable version of the AS3 Minimal Components☆87Updated 13 years ago
- AS3 Microsite Framework - Birdbase is stable and we're about to launch a production site with it, so that seems like a good point to go …☆27Updated 4 years ago
- LogMeister, one Flash logger to rule them all☆35Updated 10 years ago
- Raw Node.js type sigs for haXe☆63Updated 12 years ago
- ☆13Updated this week
- ☆11Updated this week
- Create real mixins using bytecode injection at runtime.☆28Updated 13 years ago
- Async operation contracts and helpers for ActionScript 3☆22Updated 12 years ago
- ☆45Updated 11 years ago
- hardware accelerated 2D engine built on Molehill for flash☆111Updated 12 years ago
- A tiny yet powerful library to deal with navigation and flow in your ActionScript projects☆103Updated 11 years ago
- Away3D engine for Flash Player Incubator☆93Updated 13 years ago
- haXe type signatures for Node.js☆25Updated 13 years ago
- Oil is a collection of utilities and extensions for the Robotlegs framework☆69Updated 12 years ago
- The Pushbutton Engine ported to Haxe☆66Updated 12 years ago
- Robotlegs extension to facilitate the use of AS3-Signals with Robotlegs commands☆151Updated 13 years ago
- Macro command utility for Robotlegs which provides the ability to execute batches of commands in sequential or parallel fashion.☆32Updated 12 years ago
- Provides code completion for three.js, a popular Javascript 3D engine, using extern classes for haXe☆22Updated 13 years ago
- Actionscript examples for use with the Away3D engine for Flash Player Incubator☆54Updated 12 years ago
- Flash component based entity system framework for game development☆76Updated 9 years ago