why-haxe / why-unitLinks
Units of Measurement
☆11Updated 3 years ago
Alternatives and similar repositories for why-unit
Users that are interested in why-unit are comparing it to the libraries listed below
Sorting:
- 2D Game Engine in Haxe on top of Kha☆15Updated 2 years ago
- a cool IDE trick for haxe developers☆13Updated 4 years ago
- ☆9Updated 4 years ago
- libuv bindings for Haxe☆14Updated 4 years ago
- Write OpenXML (xlsx, docx, pptx) files with Haxe☆14Updated 7 years ago
- Prototype compiler/virtual machine in Haxe for Haxe☆24Updated 6 years ago
- Pure haxe implemention of the BSON spec☆12Updated 4 years ago
- A code refactoring library for Haxe☆20Updated 3 months ago
- Draw shapes using Signed distance fields in Kha☆13Updated 2 years ago
- sample usage about macros☆16Updated 12 years ago
- Binary bit flags with unlimited amount of bits☆23Updated 6 years ago
- Cross platform image manipulation☆24Updated 2 years ago
- Bootstrap for Haxe/Coconut.ui☆18Updated last year
- [Experimental] Remote State Synchronization☆11Updated last year
- A macro-powered dependency injector for Haxe☆29Updated 7 years ago
- ☆14Updated 4 years ago
- Testing an android app built with the genjvm target of haxe.☆10Updated 6 years ago
- OpenFL GLSL Shader☆18Updated last year
- ☆10Updated 5 years ago
- Type safe & hackable localization library for Haxe☆40Updated 3 years ago
- 2D focused, cross-platform Haxe game engine with multiple rendering backends☆11Updated 3 years ago
- Allow to use atlas packed with triangles with such tools as SpriteUV2 or TexturePacker for Haxe language.☆18Updated 2 years ago
- ☆12Updated 7 years ago
- The (first) library for Ammer library authors☆10Updated 5 years ago
- Parse JSON into position-aware AST with Haxe!☆33Updated last year
- Benchmarks across Haxe targets☆14Updated 5 years ago
- node editor for kha g2 shaders☆17Updated 6 years ago
- Native Haxe TrueType parsing and rendering☆28Updated 5 years ago
- Generic Spine run-time for Haxe☆14Updated 4 years ago
- KHAGE stands for KHA Graphical Extension. It is a set of class/macro to make use of graphics in a sane and safe way☆15Updated 7 years ago