Bekwnn / Eden
A game framework written in Zig, built on SDL2
☆21Updated last year
Related projects: ⓘ
- Zig language bindings for the ENet library☆12Updated 2 years ago
- ☆52Updated 2 years ago
- OS-native file dialogs on Linux, macOS and Windows☆51Updated last month
- A fast and simple zig native ECS.☆23Updated 9 months ago
- ☆68Updated last year
- ☆14Updated this week
- Cross platform Zig library for obtaining a rendering context and loading assets☆24Updated this week
- Zig 3D game engine.☆84Updated 2 years ago
- wren bindings for zig☆26Updated last year
- ☆13Updated this week
- ☆12Updated this week
- ☆48Updated this week
- xq's Zig Game Development Library☆16Updated last year
- An experimental game engine in Zig☆20Updated 5 months ago
- Odin syntax definition for Sublime Text☆21Updated 2 months ago
- ☆14Updated this week
- Simple, fast, easy to get started mid-level game engine written in Zig☆30Updated 3 years ago
- ☆63Updated this week
- A community effort to create a small multiplayer 3D shooter game in pure zig☆50Updated 2 years ago
- Game engine written in zig, no external dependencies required!☆48Updated 3 years ago
- ☆11Updated this week
- A type erasure library for Zig that is meant to be eventually upstreamed to std☆32Updated 3 weeks ago
- An archetype-based entity-component-system library written in Zig.☆16Updated 11 months ago
- Some classic game implementations in Zig using raylib☆12Updated 5 years ago
- NeHe OpenGL tutorials, ported to the Zig language.☆24Updated last year
- A collection of software rendering routines☆20Updated 4 years ago
- ☆12Updated last year
- A new format for vector graphics: Tiny vector graphics☆38Updated 2 years ago
- Dear ImGui for Mach engine (originally based on michal-z's zgui)☆23Updated last year
- Lua exporter for odin, made in odin☆21Updated last year