Avatarchik / 360Player
How to make 360 VR Player Using Unity 3D, Easy Movie Texture and Google VR SDK
☆14Updated 8 years ago
Alternatives and similar repositories for 360Player:
Users that are interested in 360Player are comparing it to the libraries listed below
- Avatar Loader is responsible for downloading, importing and preparing RPM avatars for use in editor and runtime.☆12Updated last year
- A Unity GUI framework based on WPF.☆20Updated 8 years ago
- 2D like 3D☆15Updated 5 years ago
- An example that show how to capture a WebCamTexture and interface it with ShaderGraph.☆20Updated 4 years ago
- A hobby game I made in 2016/2017 - unity game engine, C#☆10Updated 5 years ago
- Unity Contribution Framework☆8Updated 9 years ago
- 3D multiplayer puzzle game made for Ubisoft's Game Lab Competition☆20Updated 7 years ago
- A compute shader template for unity☆11Updated 5 years ago
- Fire off a background build of your Unity project and continue working.☆13Updated 5 years ago
- Unity Editor tools for view Animation asset properties includes AnimationEvent and types☆9Updated 4 years ago
- ☆12Updated 4 years ago
- Blur effect that supports clipping☆12Updated 6 years ago
- Toon Ramp Shader☆13Updated 4 years ago
- My remake of Shadowmatic, a shadow-casting rotational puzzle game, in Unity C#. (42 Silicon Valley)☆11Updated 5 years ago
- Unity plugin for make Clock and Meter in scene.☆15Updated 2 years ago
- Infinite islands generation☆21Updated 6 years ago
- UniFader is a transition helper components for Unity.☆14Updated 5 years ago
- Unity 2D space shooter game☆18Updated last year
- drawing directly on 3D object☆12Updated 6 years ago
- Naruto Vertex Animation in Unity☆12Updated 4 years ago
- An UGUI Extension based on ChoMPi's implementation☆19Updated 4 years ago
- Unity plugin for make button switch, knob switch and rocker element in scene.☆14Updated 2 years ago
- Load all project scenes in runtime - useful for testing and prototyping on mobile - single file to rule them all☆12Updated 5 years ago
- A rail shooter powered by the Unity game engine and my Impulse framework.☆10Updated 7 years ago
- ☆16Updated last year
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆16Updated 2 years ago
- Sketches done with the Shapes library☆19Updated 4 years ago
- Tool for Unity that allows you to quickly bash objects in the scene with randomized parameters.☆15Updated 6 years ago
- This is a presentation and project on how to use the Shader Editor released with Unity 2018.1☆20Updated 5 years ago
- Source-like displacements for Unity☆14Updated 5 years ago