E-books collected according to Milo Yip's learning path
☆27May 15, 2019Updated 7 years ago
Alternatives and similar repositories for GameProgramBooks
Users that are interested in GameProgramBooks are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆13Feb 12, 2018Updated 8 years ago
- ☆57Jan 19, 2022Updated 4 years ago
- A toy-like Text-to-Speech for Chinese/Mandarin synthesize, inspired by Tacotron & FastSpeech2 & RefineGAN.☆15May 25, 2022Updated 4 years ago
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16May 29, 2017Updated 9 years ago
- WebRTC native demo on Windows without signaling, just showing how to make use of webrtc video/audio engine.☆18Oct 25, 2019Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Mesh voxelization using GPU hardware rasterization.☆14Feb 13, 2017Updated 9 years ago
- Unity_SRP官方文档中文翻译☆17May 3, 2019Updated 7 years ago
- Skeletal Animation Tutorial using Shaders to Transform the Vertices. Based on the OGRE Mesh Format☆16Jul 17, 2015Updated 10 years ago
- NOPA: Neurally-guided Online Probabilistic Assistance for Building Socially Intelligent Home Assistants☆12Mar 12, 2023Updated 3 years ago
- ☆20Jul 17, 2023Updated 2 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Sep 30, 2022Updated 3 years ago
- Code and data release for the paper "Learning from noisy labels by distillation"☆21Nov 17, 2017Updated 8 years ago
- This is the implementation of the paper "VAW-GAN for Singing Voice Conversion withNon-parallel Training Data".☆17Aug 12, 2020Updated 5 years ago
- ☆13Jan 9, 2022Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆21Jul 10, 2019Updated 6 years ago
- TechSinger: Technique Controllable Multilingual Singing Voice Synthesis via Flow Matching☆100Apr 2, 2026Updated 2 months ago
- Code supporting the ISMIR 2020 Klio Tutorial☆20Oct 11, 2020Updated 5 years ago
- used to evaluate wavenet vocoder by rmse f0, MCD, rmse ap...☆15Jan 20, 2020Updated 6 years ago
- ☆18Feb 24, 2022Updated 4 years ago
- compare three CTC decoder, that is greedy decoder, beam decoder and prefix beam decoder☆20Jul 10, 2018Updated 7 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Mar 14, 2025Updated last year
- ☆74Jan 3, 2022Updated 4 years ago
- ☆33Jun 22, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Conditioned U-Net for Music Source Separation☆20May 15, 2021Updated 5 years ago
- Room acoustic simulator with a SOFA file loader.☆23Sep 27, 2024Updated last year
- BSPatch Java implement with android (based on bspatch by Joe Desbonnet, joe@galway.net (JBPatch))☆10Nov 25, 2016Updated 9 years ago
- 在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图☆27Jun 20, 2021Updated 4 years ago
- Officail repo for SingMOS-Pro (ICASSP 2026)☆39Jan 21, 2026Updated 4 months ago
- A sample implementation of Screen Space Deferred Decals using OpenGL.☆34Dec 13, 2019Updated 6 years ago
- ☆32Dec 29, 2020Updated 5 years ago
- 各种常见shadowmap 渲染技术对比☆27Jan 9, 2022Updated 4 years ago
- A helper to make docfx based document in Unity3D☆37Dec 26, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- minimalistic engine for physical simulations, numerical math and games in C++ ( python, lua ) using SDL2 and OpenGL for visualization☆35Feb 21, 2026Updated 3 months ago
- [ Unreal to Unity ] Exponential Height Fog☆34Jul 23, 2019Updated 6 years ago
- ☆27Aug 2, 2021Updated 4 years ago
- wide-dhcpv6 for Android and Chrome OS because Google won't do it.☆13Jan 3, 2019Updated 7 years ago
- DocFX template to create Unity-esque documentation☆44Nov 23, 2019Updated 6 years ago
- OSTEP 思维导图 + jyy部分lecture的笔记 + 081部分lecture的笔记☆29Aug 3, 2023Updated 2 years ago
- A parser for SDP (RFC 4566)☆45Jan 16, 2017Updated 9 years ago