Aryzon / unity-sdk
The Aryzon Unity SDK required when developing applications for the Aryzon headsets.
☆11Updated last year
Related projects ⓘ
Alternatives and complementary repositories for unity-sdk
- ☆45Updated 3 months ago
- Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo ava…☆61Updated 3 months ago
- ☆36Updated 4 years ago
- Mixed Reality example project featuring integration of OpenXR, XR Interaction Toolkit, XR Hands, AR Foundation and the Meta-OpenXR packag…☆104Updated last year
- Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This projec…☆92Updated last month
- Unity script to record any gesture with your own hands☆84Updated 3 years ago
- XR Interaction Toolkit examples for AR and VR.☆59Updated 4 years ago
- Oculus Passthrough API Experimental Unity Project with demos built as part of my YouTube tutorials series.☆46Updated 3 years ago
- Sample project for setting up with MRTK-Quest. Used only for educational purposes.☆62Updated 3 years ago
- A third person camera view that can run in the Unity Editor / Play Mode.☆53Updated 3 years ago
- AR Foundation Demo showing how to block UI touch events during AR Raycasting☆20Updated 4 years ago
- 📱 Generic components for use with Unity's AR Foundation package☆52Updated 7 months ago
- Standalone version of MRTK Standard Shader☆52Updated 4 years ago
- Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform aut…☆112Updated 3 weeks ago
- An example of how to transmit Quest hand-tracking-data over the network.☆38Updated 4 years ago
- ☆69Updated 2 years ago
- Standalone version of MRTK NonNative Keyboard☆48Updated 2 years ago
- Testing passthrough with Hand Tracking and Hand Mesh generation☆25Updated last year
- An example of how to change AR Foundation Occlusion Settings in Runtime☆40Updated 4 years ago
- A hand menu for XR showcasing how to build 3D content and supporting hands as an input modality.☆25Updated last year
- Demos using Meta Interaction SDK☆72Updated last year
- MRTK extension for Magic Leap☆21Updated 4 years ago
- Broader learning resources supporting World Locking Tools for Unity☆57Updated 2 years ago
- Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowi…☆56Updated last month
- This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including avatar loading and creatio…☆93Updated last week
- Fully physics based VR hands for the Oculus Quest hand tracking☆51Updated 4 years ago
- ☆27Updated 4 years ago
- Wrapper SDK for Quest and that includes controller and hand tracking input support☆37Updated 4 years ago
- artoolkitX for Unity, providing high-performance video acquisition, marker and texture tracking and full Unity Editor support☆43Updated 4 months ago