AgileLens / Passthrough-Demo
Starter project for tethered PCVR passthrough with Meta headsets
☆17Updated last year
Alternatives and similar repositories for Passthrough-Demo:
Users that are interested in Passthrough-Demo are comparing it to the libraries listed below
- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides …☆19Updated last week
- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building …☆25Updated last week
- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. T…☆19Updated last week
- This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sa…☆19Updated last week
- This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to r…☆21Updated last month
- This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprie…☆12Updated last week
- Stereolabs ZED - UE4 Plugin☆41Updated 2 years ago
- ☆27Updated last year
- This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to t…☆14Updated last week
- This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting materia…☆37Updated last week
- RenderStream plugin for Unity☆39Updated last year
- Pathtracing☆13Updated 4 months ago
- This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus pr…☆21Updated last week
- This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprieta…☆10Updated last week
- Scripts and assets that help you use Open Brush and old Tilt Brush data in your creative projects.☆33Updated this week
- (a fork hosting a precompiled version for Windows) Seurat is a scene simplification technology designed to process very complex 3D scenes…☆57Updated 7 years ago
- Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fa…☆33Updated 2 months ago
- Simple plugin for modifying local player projection in UE4☆32Updated 6 years ago
- VREngine is a Unreal Engine plugin that lets you easilly create VR projects. It provides all the necessary ground work so you can focus m…☆20Updated 2 years ago
- Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporti…☆73Updated 6 months ago
- Video:☆11Updated 5 years ago
- How to optimise VR performance☆30Updated 2 years ago
- This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the…☆34Updated last week
- Body, Eye and Face Tracking code sample.☆34Updated last week
- Forked version of the Seurat plugin. Supports HDRP! Seurat is a scene simplification technology designed to process very complex 3D scene…☆17Updated 4 years ago
- A Unity package that allows for realistic video projections.☆14Updated 6 years ago
- Depth camera VFX with iPhone LiDAR sensor☆17Updated last month
- Minimal friction-based grabbing implementation☆40Updated 2 years ago
- Ready Player Me Unreal SDK☆26Updated 5 months ago
- Bring your AnimVR creations into Unity☆34Updated 6 years ago