z80rotom / ev-asLinks
Assembler for EvScripts from Pokemon BDSP
☆14Updated 11 months ago
Alternatives and similar repositories for ev-as
Users that are interested in ev-as are comparing it to the libraries listed below
Sorting:
- Small, header-only, zero-dependency C++17 Java VM library☆21Updated 3 years ago
- Open Source Editor of Smash 4 Filetypes☆22Updated 6 years ago
- A Rust library for working with Namco's nutexb texture files☆14Updated last year
- Repository of user created nnsdk headers.☆32Updated last month
- reverse-engineering Super Mario Maker 2☆35Updated 6 years ago
- A simple unofficial Discord client to use as an example☆92Updated 7 years ago
- A homebrew menu that emulates the WIi Homebrew Channel☆18Updated 5 years ago
- A library that implements multiple KingsIsle systems such as KINP, DML, and various serialization systems written in C++.☆21Updated 6 years ago
- Gotta rustify your Nintendo Switch 🦀☆20Updated 3 years ago
- The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools☆75Updated 7 years ago
- Spiral is a Danganronpa Modding Framework written in Kotlin☆23Updated 2 years ago
- ☆23Updated this week
- GC/Wii PowerPC disassembly & decompilation tools. Unlikely to see any updates outside of bug fixes, check out encounter/decomp-toolkit in…☆27Updated last year
- A tool to view Switch BFRES models, animations, and textures.☆47Updated 7 years ago
- SMM2 course editor. Core module for Mario Remaker☆39Updated 5 years ago
- A Nintendo Switch custom sysmodule for Discord Rich Presence.☆86Updated 5 years ago
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆26Updated last month
- ☆24Updated 2 years ago
- A tool to convert between the BFSTM, BCSTM, BFSTP, BFWAV, and BCWAV formats☆20Updated last year
- Experimental H3D tool☆102Updated 3 years ago
- Reimplementation of the Nintendo Switch firmware☆57Updated 5 years ago
- A model application for Super Smash Bros Ultimate☆43Updated last year
- An unofficial port of .NET/C# as a switch homebrew via the mono runtime.☆52Updated 2 months ago
- Library for recent Nintendo EAD formats in first-party games☆38Updated 3 months ago
- A framework for injecting C/C++ code into Nintendo Switch applications/applet/sysmodules.☆125Updated 3 months ago
- A library for dealing with SSBH rendering format☆30Updated 2 years ago
- A library for reading and editing .kcl collision file binaries used by various games.☆13Updated 3 years ago
- Project moved to https://github.com/aboood40091/NSMBU-Haxx-Rewrite☆19Updated 2 years ago
- View, edit, and validate models for Smash Ultimate☆38Updated 3 weeks ago
- This is the files for Nintendo DSi Shop testing.☆11Updated 6 years ago