使用原生js封装的一个比较完整的游戏引擎,实现了游戏引擎中的一些必需的模块,包括游戏循环模块、游戏状态切换模块、基于时间运动、资源加载(图像、音乐文件)、键盘事件处理、高分榜的维护等模块,并以这个小型的游戏引擎设计了一个简单的小球运动的测试案例。
☆16Apr 29, 2019Updated 7 years ago
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