A voxel engine built using raylib-go and OpenGL!
☆17Jul 30, 2026Updated 3 months ago
Alternatives and similar repositories for ProtahovatciStroj-VoxelEngine
Users that are interested in ProtahovatciStroj-VoxelEngine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Voxel sandbox Game/Engine written in C using Raylib☆20Oct 10, 2026Updated 3 weeks ago
- Minecraft-esque voxel engine, in search of it's own identity. Written in C# and OpenGL.☆20May 20, 2024Updated 2 years ago
- High‑performance GPU‑driven voxel engine (C++23, OpenGL 4.6), binary greedy meshing, lock‑free VRAM cache, and GPU frustum culling.☆24Aug 1, 2026Updated 3 months ago
- Offline, single-window, monochrome, desktop recipe manager in C.☆15Jul 2, 2026Updated 3 months ago
- Cross-platform .NET game engine.☆19Oct 19, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A tiny ray caster game rendered using raw SDL2, written in F#☆14Jun 8, 2019Updated 7 years ago
- C# bindings for the Slang Shader Language compiler: https://github.com/shader-slang/slang☆32Updated this week
- ☆21Mar 27, 2026Updated 7 months ago
- A game framework written in Zig, built on SDL2☆23Oct 14, 2026Updated 2 weeks ago
- Linearization of N-dimensional array indices.☆17Feb 13, 2022Updated 4 years ago
- fetch() greatly improved☆12Oct 24, 2026Updated last week
- XOR Cursor effect for KDE Plasma☆23Aug 28, 2026Updated 2 months ago
- Firefly is a 2D Game API and engine strongly based on ECS design. Uses raylib under the hood☆12Sep 6, 2026Updated last month
- Transformer inference via unconventional compute: a single algebraic primitive, a tag-system scheduler, and Apple's Neural Engine through…☆24Apr 26, 2026Updated 6 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- An Android renderer and application framework for the Ardor3D graphics engine.☆12Apr 28, 2013Updated 13 years ago
- LogViewer for very large logfiles and JSON/CSV/XML dumps☆12Jul 8, 2025Updated last year
- Geometry library for topological robustness☆11Nov 8, 2024Updated last year
- A 3D java game engine built on the libGDX framework.☆10Mar 16, 2021Updated 5 years ago
- Browser based IDE for Love2D☆29Jan 8, 2026Updated 9 months ago
- 3D model viewer | Load your 3D model in Three.js scene☆11Jul 22, 2026Updated 3 months ago
- A low-level, portable graphics library for .NET.☆15Updated this week
- A recreation of the infamous T-Rex Runner game from Google Chrome, developed for a YouTube series of mine using the Monogame framework an…☆41Sep 13, 2021Updated 5 years ago
- ☆10Jun 28, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- JigLib rigid body physics engine☆13Feb 10, 2022Updated 4 years ago
- Voxel Engine for Godot written in Rust☆26Feb 7, 2026Updated 8 months ago
- FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine☆11Jun 9, 2023Updated 3 years ago
- Extension for CharacterBody3D that is able to go up and down the stairs☆11Apr 4, 2025Updated last year
- Finished code for tutorial 54, showing an example of how occlusion queries can be used to improve the lens flare effect.☆11Nov 15, 2017Updated 8 years ago
- ☆17Oct 19, 2026Updated last week
- Specification of a JSON config file for Minecraft projects☆10Mar 9, 2022Updated 4 years ago
- This example shows how to use Resend with PHP☆11Mar 2, 2026Updated 7 months ago
- VoiceCraft.Java - Minecraft Proximity Voice Chat Plugin - Support for Java & Bedrock☆12Updated this week
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A fast, Cross-platform Raylib C# Wrapper.☆157May 20, 2026Updated 5 months ago
- Provides multiple new data annotation attributes for the .NET ecosystem☆12Updated this week
- libGDX 3D setup - windy grass using a vertex shader☆10Apr 26, 2018Updated 8 years ago
- Random number generators for modern .NET.☆10Apr 11, 2026Updated 6 months ago
- Contains schemas and JSON types for Minecraft Bedrock Edition.☆22Oct 3, 2026Updated 3 weeks ago
- A text layout library☆12Jun 29, 2026Updated 4 months ago
- A source generator to generate common methods for your enum types at compile-time.☆12Sep 6, 2026Updated last month