toomuchvoltage / SauRayLinks
Server-side anti-wallhack solution utilizing GPU hardware-raytracing and mainly targeting competitive low-latency gaming. Can be configured for GPU software-raytracing scenarios as well.
☆15Updated 2 weeks ago
Alternatives and similar repositories for SauRay
Users that are interested in SauRay are comparing it to the libraries listed below
Sorting:
- Valve BSP-file parser, written in modern C++☆109Updated 2 years ago
- Fast and Maximally Accurate Occlusion Culling☆139Updated 5 years ago
- A library providing HL movement-related functions☆27Updated last year
- A Source/CSGO port of CornerCulling☆58Updated 5 years ago
- Leaked CSGO Source Engine source code from ~2018. Thanks Tyler McVicker! (lib excluded)☆71Updated 5 years ago
- A cross-platform, hackable and future-proof reimplementation of In-Game Scaleform HUD in CS:GO using Panorama. Written using C, C++ and J…☆88Updated 3 years ago
- Source Engine 2019☆15Updated 6 years ago
- Counter Strike : Global Offensive Source Code☆67Updated 5 years ago
- A minified version of Source SDK with support for VS 2022☆45Updated 2 years ago
- Toy game engine - Also known as dreieck.exe☆49Updated this week
- Source 2 SDK Generator☆143Updated 5 years ago
- Another Source Engine Modified Version with some new features.☆38Updated 3 years ago
- ☆23Updated 6 years ago
- Source Engine BSP file viewer based on OpenGL☆12Updated 9 months ago
- Modified Version of Source 2007☆120Updated 4 years ago
- April 22nd, 2020 leak but better☆96Updated 3 months ago
- 🖼 Render HTML pages as desktop wallpaper☆30Updated 2 years ago
- Source engine 2007 fork☆37Updated 7 years ago
- Overridden maps pack for better external raytrace☆25Updated 5 years ago
- A decently fast KeyValue parser built for usability☆17Updated 8 months ago
- Base for SE2013(and close relatives).☆15Updated 4 years ago
- ☆31Updated 5 years ago
- A reverse engineering of CSGO's unique game movement simulation code. It is outdated ever since the December 2018 update☆22Updated 5 years ago
- Personal collection of scripts for the Ghidra reverse engineering framework.☆37Updated this week
- ☆21Updated 2 years ago
- A hooking-based mod for Half-Life TASing☆13Updated 10 years ago
- Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆231Updated last year
- C++ Parser and Writer for Valve Data Format (e.g. .vdf files used in steam)☆122Updated 9 months ago
- Cross engine parser for every VaLVe game!☆40Updated 3 years ago
- [WIP] Open source cross-platform implementation of GoldSrc engine☆33Updated 8 years ago