timshannon / go-openal
OpenAL bindings for Go.
☆17Updated 6 years ago
Alternatives and similar repositories for go-openal
Users that are interested in go-openal are comparing it to the libraries listed below
Sorting:
- bgfx for Go☆63Updated 10 years ago
- Modern OpenGL GPU-based resolution-independent graphics library.☆72Updated 11 years ago
- OpenGL binding generator for Go☆137Updated 11 years ago
- Go bindings to the Wren scripting language.☆22Updated 4 years ago
- Vulkan API higher-level framework and utils for Go programming language☆79Updated 2 years ago
- examples for the amore game framework☆15Updated 6 years ago
- Go cross-platform glfw library for creating an OpenGL context and receiving events.☆84Updated last year
- Golang port of Box2d_Lite☆38Updated 7 years ago
- Pure Go mpg decoding made from pl_mpeg☆13Updated 2 years ago
- Go bindings for Allegro 5.☆70Updated 4 years ago
- open-gl rendering and scenegraph library☆34Updated 3 years ago
- A "native" ogg vorbis decoder for Go (uses inline stb_vorbis)☆32Updated last year
- EweyGewey is an OpenGL based GUI library written in Go.☆37Updated 7 years ago
- Experimental OpenAL bindings for Go; SAY NO TO GITHUB☆36Updated 15 years ago
- Package vorbis provides Go bindings for OggVorbis implementation by the Xiph.Org Foundation.☆28Updated 3 years ago
- Go cross-platform OpenGL bindings.☆178Updated last year
- A rewrite of my favorite multimedia library, SFML, in Go☆19Updated 9 years ago
- Golang wayland protocol implementation☆29Updated 7 years ago
- GopherJS bindings to MithrilJS☆31Updated 2 years ago
- a native go ogg/vorbis decoder☆73Updated 2 years ago
- An OpenGL rendering engine written in the Go programming language☆45Updated 7 years ago
- WDTE is a simple, functional-ish, embedded scripting language.☆21Updated 2 years ago
- Run stuff on the main thread in Go☆80Updated last year
- A work-in-progress source port of Hover.☆59Updated last year
- Ludum Dare 37 Compo submission☆81Updated 4 years ago
- Direct Rendering Manager in pure Go☆56Updated last year
- TPS vs FPS explained for Ebitengine users.☆36Updated 2 years ago
- ☆54Updated 10 months ago
- Pure-Go (no libpulse) implementation of the PulseAudio native protocol.☆30Updated last year
- Gopherjs binding to the webgl context☆112Updated 6 years ago