stgn / netdecodeLinks
Source engine demo file data viewer with graphical UI
☆36Updated 10 years ago
Alternatives and similar repositories for netdecode
Users that are interested in netdecode are comparing it to the libraries listed below
Sorting:
- server game code for TF2 MvM, reverse-engineered from x86 assembly to approximate C++☆37Updated 6 years ago
- gigantic, obese SourceMod extension library of sigsegv's TF2 mods (mostly MvM related)☆33Updated 4 years ago
- we dem boyz☆47Updated last month
- Replacement vphysics module for the Source engine (originally meant for Garry's Mod)☆93Updated 8 years ago
- TF2 demo parsing in javascript☆48Updated 2 years ago
- C++ Re-implementation of the complete demo and network parsing codeset for Team Fortress 2☆16Updated 5 years ago
- Modification of Source Valve Hammer Editor to fix some issues. Fixes brush vertex precision loss.☆61Updated 7 years ago
- A module for Garry's Mod that provides interfaces to many systems of VALVe's engine, based on gm_sourcenet3.☆78Updated last year
- A dummy dll which replaces awesomium, might work for multiple Awesomium versions☆24Updated 3 years ago
- Netprops, Datamaps, and sounds from TF2.☆23Updated 6 years ago
- glua but as a replacement☆7Updated 7 years ago
- Items with custom attributes.☆35Updated last month
- Garry's mod workshop cli powertool. It should still work, but support has been dropped because of the effort required to compile the proj…☆33Updated last year
- Half-Life 2 series Co-Op Gamemode☆80Updated 2 months ago
- TF2 dedicated server patch/hook framework and MvM-related modification library (somewhat old/crusty)☆16Updated 7 years ago
- Run FPS-style Non-VR mods on top of Source2☆58Updated 4 years ago
- Automatically exported from code.google.com/p/gmodmodules☆19Updated 10 years ago
- Feature requests for Garry's Mod☆88Updated last year
- Tools for map compiling in Source Engine, tailored for Garry's Mod (and metastruct, sorry)☆19Updated 5 months ago
- A source engine network client implementation based on some of my reversing work from 2016 with basic functionality ( joining servers, ta…☆183Updated last year
- The base interface to create binary modules for Garry's Mod☆96Updated last year
- A compact and Garry's Mod compatible SourceSDK (don't use in other Source engine games).☆79Updated 2 weeks ago
- Standalone Source plugin to switch physics engines at runtime☆29Updated last year
- Emscripten-based VTable Dumper☆65Updated last year
- A serverside module base including a gmod compatible version of the Source SDK and a few extra goodies☆10Updated 6 years ago
- Source engine maps in your website!☆50Updated 6 years ago
- a (semi)functional version of The Gravity Hull editor tool by superllama for Garry's Mod 13☆10Updated 7 years ago
- The 2013 edition of the Source SDK☆17Updated 9 years ago
- Random pieces of code that people might find useful, but I never cared to fully finish☆20Updated 4 years ago
- GPU-accelerated Source Engine lightmap compiler☆74Updated 3 years ago