sro5h / flecs-luajitLinks
A LuaJIT host for flecs
☆18Updated 2 years ago
Alternatives and similar repositories for flecs-luajit
Users that are interested in flecs-luajit are comparing it to the libraries listed below
Sorting:
- Lua script host for flecs☆60Updated 2 years ago
- A simple, hybrid ECS☆20Updated 4 years ago
- Lua module that enables "intelligent" Lua hot reloading for project of any complexity☆53Updated 3 years ago
- Universal build && deploy script for Defold projects☆40Updated 4 months ago
- Defold Profiler interaction using Lua☆26Updated 6 years ago
- Generate Emmylua annotations for Defold☆17Updated last month
- An ECS library for defold with builtin http web server debugging and monitoring☆10Updated last year
- Dynamic Tree(aka AABB Tree) native extension for Defold Engine☆73Updated 2 months ago
- Defold bunnymark test☆15Updated 10 months ago
- Kinematic character controller extension for Defold☆54Updated last year
- ☆39Updated last year
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆76Updated last week
- Defold ne for ReactPhysics3D☆12Updated 2 years ago
- Lyte2D sources, releases, issues and discussions☆66Updated last month
- Archetype based ECS☆26Updated 4 years ago
- SpiralKit - C++ Framework for Defold☆16Updated last year
- ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.☆196Updated last year
- A module to create a graph map and move inside of it for Defold☆40Updated 3 years ago
- Code for Extermination Shock☆14Updated 11 months ago
- Dear ImGUI extension for Defold☆63Updated 4 months ago
- Subpixel sampling for crisp pixel art rendering☆23Updated last year
- "Defragments" is a library of simple examples with fragment programs from Shadertoy adopted to work in Defold.☆18Updated 5 years ago
- ☆27Updated 2 months ago
- Graph showing the Defold engine and editor sizes for all supported platforms☆15Updated this week
- Defold ECS game example☆39Updated last month
- Defold NE for cjson encode and decode JSON☆23Updated 6 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆56Updated 8 months ago
- Sokol based rendering module for Flecs.☆32Updated 11 months ago
- ☆29Updated 2 months ago
- Experiments in writing Defold extensions in Rust☆19Updated last year