snowkit / atom-flow
atom.io support for haxe flow build tool
☆6Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for atom-flow
- http://snowkit.github.io/linc/ Haxe @:native bindings for Open, Folder, and Save dialogs☆19Updated 6 years ago
- http://snowkit.github.io/linc/ Haxe/hxcpp @:native bindings for Enet networking☆14Updated 6 years ago
- Haxe tools for IDE support☆26Updated 7 years ago
- http://snowkit.github.io/linc/ Haxe/hxcpp @:native bindings for SDL☆30Updated 6 years ago
- ☆13Updated 7 years ago
- http://snowkit.github.io/linc/ Haxe/hxcpp @:native bindings for OpenAL☆12Updated 6 years ago
- Barebones 2D game framework for Kha☆23Updated 7 years ago
- ☆28Updated 9 months ago
- An asset packing tool for luxe and haxe projects☆9Updated 4 years ago
- 2D Engine for Kha☆21Updated 4 years ago
- Haxe project templates and eventually more useful haxe utilities added to VSCode☆10Updated 6 years ago
- 2D Game Engine in Haxe on top of Kha☆15Updated last year
- A simple 2D Verlet physics engine written in Haxe and Kha. Port of verlet-js.☆41Updated 7 years ago
- Let's create some basic learning examples for Haxe Cppia (scriptable cpp)!☆10Updated 8 years ago
- TypedArray implementation for haxe☆9Updated 4 years ago
- Native Haxe functions for graphical linear algebra (à la GLM: https://github.com/g-truc/glm/tree/master/glm)☆44Updated 7 years ago
- An Haxe port of the poly2tri library☆52Updated 10 years ago
- The Kha backend of the HaxeUI framework -☆45Updated 7 months ago
- Mini libraries written for Haxe/Kha. Not required by Wyngine, but libraries were written with synergy in mind.☆21Updated 8 years ago
- A collection of Haxe native libraries for hxcpp. SDL, OpenGL, OpenAL and more.☆23Updated 7 years ago
- Haxe implementation of quadtree☆13Updated 7 years ago
- ☆11Updated 3 months ago
- A Haxe library for reading (and eventually, writing) GLTF files.☆25Updated 2 years ago
- Tiled format support without additional dependencies (like OpenFL).☆32Updated last year
- Binary bit flags with unlimited amount of bits☆23Updated 5 years ago
- Spriter runtime for Haxe with 0 allocation for hxcpp☆15Updated 6 years ago
- 2D raycasting in kha☆12Updated 5 years ago
- Cross Platform Reactive-ish ECS Game Framework☆19Updated 4 years ago
- Visual Studio Code Debugger for Haxe/Flash applications☆25Updated last year
- sample usage about macros☆16Updated 11 years ago