slightknack / keikanLinks
An elegant (imo) rendering engine written in Rust.
☆59Updated 3 years ago
Alternatives and similar repositories for keikan
Users that are interested in keikan are comparing it to the libraries listed below
Sorting:
- GPU rendered text editor written in Rust☆36Updated 5 years ago
- Antialiased 2D vector drawing library written in rust☆53Updated 4 years ago
- Passerine's package manager.☆22Updated 2 years ago
- Gravity simulator using Newton's Law of Universal Gravitation, made to help teach physics☆44Updated 10 months ago
- Implementation of the Lemon parser generator as a Rust procedural macro☆52Updated last month
- A Rust implementation of the "Ray Tracing in One Weekend" book☆86Updated 3 years ago
- 2D graphics in any programming language with just print statements☆127Updated 4 years ago
- A functional programming language☆48Updated 4 years ago
- A simple spline editor for the splines crate☆24Updated 2 years ago
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆18Updated 2 years ago
- A data serialization format as similar as possible to Rust's own syntax☆44Updated 2 years ago
- PoC Using WASM Modules as Hot-Reloading Logic from Rust.☆47Updated last year
- Antler rendering engine☆68Updated 3 weeks ago
- Build increasingly large machines to solve increasingly difficult problems☆63Updated 2 years ago
- a no_std neural network☆22Updated 5 years ago
- A thread-safe Rust LFU cache which supports a custom eviction policy☆34Updated 2 years ago
- 2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL☆53Updated last year
- A rust version of the Monkey Interpreter from "Writing an Interpreter in Go"☆38Updated 5 years ago
- The tiniest sort☆15Updated 5 years ago
- A newtype wrapper that causes Debug impls to skip a field.☆21Updated 2 years ago
- A Raytracer written in pure Rust.☆22Updated 3 years ago
- Zero dependency images (of chaos) in Rust☆31Updated 4 years ago
- A #[no_std] LinAlg library☆53Updated 4 years ago
- Derive macro for generating arrays from struct fields.☆20Updated 2 years ago
- Experimental Quantum Computer Simulator + Quantum Chess Implementation☆19Updated 4 years ago
- A prototype implementation of reactive UI in rust☆84Updated 2 years ago
- Compiler for the Lavish IDL☆17Updated 5 years ago
- Ultra-compact storage for collections of enums 🌱☆22Updated 2 years ago
- A strongly & statically typed systems level language focused on ease of use, portability and speed, built for the modern age.☆53Updated 4 years ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago