A standalone raw WebGPU procedural sand and snow surface renderer for Inkwell.
☆61Aug 11, 2026Updated 2 months ago
Alternatives and similar repositories for inkwell-webgpu-sand
Users that are interested in inkwell-webgpu-sand are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Standalone raw WebGPU procedural grass renderer and benchmark lab☆25Aug 10, 2026Updated 2 months ago
- Standalone raw WebGPU Tethys ocean, shoreline, and underwater sand renderer☆104Aug 11, 2026Updated 2 months ago
- Raw WebGPU procedural flower field renderer from Inkwell☆38Aug 11, 2026Updated 2 months ago
- Infinite procedural islands and a spectral ocean, authored in CUDA and rendered in the browser with WebGPU.☆47Sep 25, 2026Updated last month
- An interactive miniature Japanese mountain railway with a local train that winds through a gorge, bridge, tunnel, station, shrine, river …☆22Sep 11, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Real-time GPU fluid simulation with 100k SPH particles, raymarched water, in the browser.☆40Aug 14, 2026Updated 2 months ago
- GPU-driven real-time FFT ocean (Three.js + WebGPU/TSL)☆318Aug 20, 2026Updated 2 months ago
- A realistic endless grassland playground to play football developed in Threejs using Claude Fable 5☆20Aug 4, 2026Updated 3 months ago
- Real-time water and atmospheric scattering for PlayCanvas, with nine cinematic studies and reusable Editor components.☆40Sep 10, 2026Updated last month
- three.js WebGPU + TSL port of Uber Stylized Water☆80Aug 16, 2026Updated 2 months ago
- Infinite FFT water in CUDA: WebGPU browser demo and native Windows app with shared kernels. Live demo: https://samg-coder.github.io/clear…☆62Oct 4, 2026Updated last month
- A fully procedural underwater world beneath ABYSSAL: seeded reefs, kelp forests, whales and bioluminescent depths, with live world-genera…☆67Sep 1, 2026Updated 2 months ago
- ☆104Jul 23, 2026Updated 3 months ago
- ☆44Sep 20, 2026Updated last month
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Three.js WebGPU sample scene using speedball-gi (DDGI)☆50Oct 10, 2026Updated 3 weeks ago
- ☆50Aug 26, 2026Updated 2 months ago
- ☆36Sep 1, 2026Updated 2 months ago
- Photorealistic first-person gas station at dawn — Three.js, everything procedurally generated, no external assets.☆14Updated this week
- Four ways to fake surface relief. Inspired by Crimson Desert☆17Aug 17, 2026Updated 2 months ago
- GT-VBAO ambient occlusion for three.js WebGPU and WebGL2 (TSL)☆88Sep 9, 2026Updated last month
- Stylized Three.js meadow: instanced grass & wind.☆66Aug 11, 2026Updated 2 months ago
- ☆52Oct 1, 2026Updated last month
- CUDA WebShader mountain river with seeded subsections, waterfalls and free-flight exploration☆17Sep 20, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes an…☆302Sep 1, 2026Updated 2 months ago
- Real-time spectral FFT ocean in a single HTML file — WebGL2 + three.js, JONSWAP/TMA spectrum, 3 cascades, physical foam, caustics and und…☆55Aug 18, 2026Updated 2 months ago
- 3d cesium map inception☆43Oct 25, 2026Updated last week
- A procedural Three.js WebGPU recreation of Monica's apartment from Friends.☆29Sep 5, 2026Updated 2 months ago
- The standalone distribution of NVIDIA Omniverse's omni.ui UI framework, extracted to run independently outside of Kit. It provides a decl…☆55Oct 13, 2026Updated 3 weeks ago
- Procedurally generated trees from planet physics and a seed☆41Aug 20, 2026Updated 2 months ago
- Repository Access Instructions for UnrealEngineVite-PhysX☆19Sep 5, 2026Updated 2 months ago
- mesh terrain editing for threejs☆76Sep 1, 2026Updated 2 months ago
- ☆32Jun 29, 2026Updated 4 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆18Sep 8, 2026Updated 2 months ago
- ☆150Oct 18, 2026Updated 2 weeks ago
- An interactive real-time ocean simulation combining FFT/JONSWAP waves, depth-aware coastal behavior, foam, caustics, refraction and dynam…☆44Sep 10, 2026Updated last month
- a road network construction library for threejs (and svg)☆24Aug 1, 2026Updated 3 months ago
- ☆181Aug 4, 2026Updated 3 months ago
- Experimental compiled KCD1 terrain and material converter for the Kingdom Come: Deliverance II development runtime.☆54Oct 31, 2026Updated last week
- Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps☆643Updated this week