s-ilent / custom-tonemapLinks
Alternate colour grading system for VRchat using custom render textures.
☆17Updated last month
Alternatives and similar repositories for custom-tonemap
Users that are interested in custom-tonemap are comparing it to the libraries listed below
Sorting:
- Clustered lighting for the Unity Built-In Pipeline in VRChat.☆52Updated 5 months ago
- A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.☆119Updated 3 months ago
- Various Shaders for VRChat☆13Updated 3 years ago
- A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering☆105Updated 2 months ago
- Scripts for profiling UdonSharp scripts☆18Updated 2 months ago
- Quickly Place reflection probes in the middle of the room☆17Updated 5 months ago
- ☆13Updated 2 years ago
- A simple system for respawning the player at their last position. For VRchat.☆13Updated last month
- Dynamicly fit colliders to avatars humanoid armature.☆40Updated last year
- Collection of Unity shaders, scripts and prefabs oriented for usage in VRChat☆54Updated 2 years ago
- Harmony-based Unity Editor QOL☆132Updated 2 months ago
- An open-source stereo-correct screen-space shader for Unity, mainly intended for usage in animations and games such as VRChat.☆75Updated 5 months ago
- Unity shader for post-processing without scripts☆87Updated 2 years ago
- A toolkit for configuring the depth buffer in VRChat worlds with Udon☆17Updated 3 years ago
- A script that handles converting Bakery RNM and SH directional lightmap bindings into a format that VRChat can process☆99Updated 6 years ago
- ☆32Updated 3 years ago
- A set of custom attributes to automate time consuming references and repetitive tasks☆28Updated last year
- Lightbox Viewer lets you simultaneously visualize changes in shader material settings under different lighting conditions.☆117Updated 3 weeks ago
- ☆22Updated 2 years ago
- Official VRC shader dev entrance exam. (Not really though)☆27Updated 3 years ago
- An integrated editor toolset that adds a number of quality of life features to assist VRChat world creators in managing their projects.☆44Updated 8 months ago
- Just a simple driver of WheelCollider(s) for VRChat Udon worlds. But synced and configurable without codes.☆22Updated 8 months ago
- UTC-synced bobbing and rocking motion for floating objects in VRChat.☆15Updated 2 years ago
- ⛔️[STABLE, BUT DEPRECATED] A drop-in replacement for VRC_ObjectSync that allows for better syncing of objects in VRChat☆114Updated 7 months ago
- Generate VRChat systems for animating facial blendshapes that use Direct Blend Trees, using Hai's Animator As Code framework☆29Updated 2 years ago
- Collection of array extension methods compatible with UdonSharp 1.x which adds partial feature set from List<T>☆40Updated last month
- Udon script that exposes additional options for mirrors giving the ability to set distance based culling per layer functioning like an ad…☆38Updated 2 years ago
- Using Grab Passes for VRChat☆54Updated 6 years ago
- A collection of Unity shaders and scripts for VRChat.☆70Updated 3 years ago
- Interactable shader-based particle system for VRChat/Unity☆81Updated 6 years ago