pixeljetstream / zbstudio-graphicscodepack
A package for ZeroBraneStudio to aid graphics programming in Lua (OpenGL, Vulkan etc.)
☆21Updated 2 years ago
Related projects: ⓘ
- OpenGL and GLFW bindings for LuaJIT. Not Maintained.☆22Updated 3 months ago
- Single file collision detection and dynamics library.☆35Updated 3 years ago
- tcc-0.9.26 fork☆14Updated 8 years ago
- Per function, Lua JIT using LLVM C++ toolchain☆10Updated 7 years ago
- Practical Entity Component System☆19Updated 5 years ago
- Lua bindings for nanovg.☆31Updated 9 months ago
- A C binding toolkit for Lua☆27Updated 4 years ago
- Object system for Lua with virtual properties and method overriding hooks☆10Updated 3 years ago
- A textbox library for LÖVE☆12Updated 8 years ago
- Under construction C header only graphics library.☆27Updated 3 years ago
- ☆15Updated this week
- LoFiVi uses a force-directed graph to visualize folder structures.☆9Updated 7 years ago
- Lua bindings for Chipmunk2D☆13Updated last year
- A cross-platform game library in the public domain☆13Updated 5 years ago
- Flump runtime for LÖVE2D.☆21Updated 8 years ago
- Zig + Sokol + ImGui☆11Updated 4 years ago
- Platform abstraction and utility library☆18Updated 2 months ago
- The easy JSON C/C++ parser☆10Updated 6 years ago
- GameCake is a cross platform build of Lua(JIT) with embedded libraries.☆30Updated 2 weeks ago
- Development fork of Maratis editor and game engine☆14Updated 10 years ago
- A tool for remotely monitoring video game playtests.☆50Updated 9 years ago
- ☆16Updated this week
- Cirno's Perfect Collision Library: Now you, too, can slam things together!☆13Updated 8 years ago
- Single file libraries for file system related stuff☆22Updated 3 years ago
- ☆13Updated this week
- Using Lua with C++ in Practice part 2 source code☆10Updated 9 years ago
- my tools for making videos with opengl. Watch them at: https://vimeo.com/user67846254☆60Updated last week
- ☆30Updated this week
- A simple, MIT licensed, way to use native font rendering.☆23Updated 7 years ago