⬡ Zone of Control is a hexagonal turn-based strategy game written in Rust. [DISCONTINUED]
☆389Nov 11, 2019Updated 6 years ago
Alternatives and similar repositories for zoc
Users that are interested in zoc are comparing it to the libraries listed below
Sorting:
- 😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust☆1,444Mar 26, 2024Updated last year
- (UNMAINTAINED) experimental open-world exploration game with plants☆190Jun 18, 2021Updated 4 years ago
- ASCII terminal hexagonal map roguelike written in Rust☆167Mar 7, 2025Updated 11 months ago
- A roguelike game in Rust☆384Jan 20, 2023Updated 3 years ago
- Semantic code navigation for Rust☆421Jan 14, 2023Updated 3 years ago
- Glue between Rust and Android☆903May 6, 2020Updated 5 years ago
- [DEPRECATED] Rusty entity-component-system☆62Nov 17, 2016Updated 9 years ago
- An implementation of Sokoban in Rust☆162Jul 21, 2021Updated 4 years ago
- Just another tactical RPG in dark fantasy setting☆55Jun 2, 2015Updated 10 years ago
- A Rust crate for automatically generating C header files from Rust source file.☆188Jun 30, 2018Updated 7 years ago
- ☆46Dec 20, 2015Updated 10 years ago
- Extensible open world rogue like game with pixel art. Players can explore the wilderness and ruins.☆546Apr 3, 2023Updated 2 years ago
- The mio-based framework for rust for doing I/O in simple and composable way (ABANDONED)☆360Nov 24, 2016Updated 9 years ago
- The open source design documentation tool for everybody☆560Aug 4, 2020Updated 5 years ago
- Multi reporter metrics library (carbon, graphite, postgresql, prometheus)☆101Oct 27, 2018Updated 7 years ago
- A Doom Renderer written in Rust.☆2,404Jan 29, 2024Updated 2 years ago
- Rust implementation of the termbox library☆469Oct 10, 2020Updated 5 years ago
- Scalable, coroutine-based, asynchronous IO handling library for Rust programming language. (aka MIO COroutines).☆457Dec 1, 2017Updated 8 years ago
- Turn based tactical RPG with several campaigns, written in Rust☆488Jan 13, 2025Updated last year
- WIP rust bindings for Awesomium browser☆11Jun 24, 2016Updated 9 years ago
- No longer maintained☆113Nov 10, 2017Updated 8 years ago
- A fast monadic-style parser combinator designed to work on stable Rust.☆242May 11, 2022Updated 3 years ago
- Rusty Vangers clone☆473Dec 9, 2024Updated last year
- event loop and promises in Rust☆111Jan 8, 2017Updated 9 years ago
- Specs - Parallel ECS☆2,601Jun 7, 2024Updated last year
- Convert `try!()` into `?`s☆34Apr 1, 2017Updated 8 years ago
- SUPERSEDED by https://github.com/japaric/trust☆255Jan 3, 2017Updated 9 years ago
- Organized, flexible testing framework for Rust☆457Jun 4, 2019Updated 6 years ago
- A collection of examples using the Piston game engine☆358Dec 15, 2025Updated 2 months ago
- A library that provides Gitter API☆14Jul 23, 2018Updated 7 years ago
- game in rust-lang☆12Feb 19, 2016Updated 10 years ago
- Experimental actor implementation☆99Nov 23, 2018Updated 7 years ago
- Actor system for Rust☆293Oct 22, 2017Updated 8 years ago
- A linear algebra library written in Rust☆292May 18, 2022Updated 3 years ago
- Coroutine I/O for Rust☆463Aug 24, 2018Updated 7 years ago
- Mirror of https://gitlab.redox-os.org/redox-os/rusttype☆639Feb 7, 2024Updated 2 years ago
- [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.☆5,404Feb 27, 2023Updated 3 years ago
- Lisp dialect scripting and extension language for Rust programs☆766May 18, 2021Updated 4 years ago
- A network application framework for Rust☆687Aug 1, 2018Updated 7 years ago