open-goal / jak-disassembler
disassembler for jak games
☆24Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for jak-disassembler
- Dumper for PSX SYM debug files☆34Updated 8 months ago
- metal gear solid pc model viewer☆15Updated 11 years ago
- Driver 1/2 PSX Level loader☆21Updated 3 years ago
- GameSpy SDK☆48Updated 8 years ago
- PS2 vector unit tracing debugger.☆31Updated 5 months ago
- A 3D rendering library for the Playstation2☆21Updated 7 months ago
- A collection of PS2 demos and homebrew☆25Updated 6 years ago
- GOOC☆14Updated 9 months ago
- Decompilation of Ty the Tasmanian Tiger☆23Updated 2 weeks ago
- Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine☆45Updated 5 months ago
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆41Updated 8 years ago
- ☆20Updated 4 years ago
- ISO disc image maker written specifically for PlayStation homebrew development☆15Updated 7 months ago
- PSYQ SDK used to build mgs_reversing MGS PSX reversing repo☆18Updated 2 months ago
- Utilities for viewing and modifying the game contents of Crash Bandicoot (PSX)☆20Updated 9 years ago
- An Emulator for the Nintendo 64☆24Updated 5 years ago
- Playstation 2 port of SDL Doom☆33Updated 8 months ago
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆32Updated 4 months ago
- High-level shader intermediate language and resource database tools☆15Updated 3 years ago
- Up-and-coming level editor for the Crash Bandicoot video game trilogy☆35Updated 4 years ago
- Reverse-engineering project of the 1999 PlayStation game Legacy of Kain: Soul Reaver, from MIPS to C.☆25Updated this week
- Decompilation & pc port of the Windows Phone version of Sonic CD.☆14Updated 4 years ago
- IDO static recomp☆16Updated 2 years ago
- A Xbox 360 Xenon Executable Editor written in C#☆9Updated 2 years ago
- Port of the Dreamcast emulator nullDC to the Xbox 360☆37Updated 2 years ago
- Collision & GFX Model Viewer for Travellers Tales PSX videogames☆16Updated 10 months ago
- Superman 64 Decomp☆14Updated 3 years ago
- Reads Sony PlayStation (PS1/PSX)'s TIM (Screen Image Data) files☆13Updated 7 years ago
- Need for Speed: High Stakes Disassembly translated to C source code.☆41Updated 3 years ago