cinight / SilhouetteForConceptArt
☆10Updated 3 years ago
Alternatives and similar repositories for SilhouetteForConceptArt:
Users that are interested in SilhouetteForConceptArt are comparing it to the libraries listed below
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 5 years ago
- Display UV Check pattern of image effect for Unity3D☆26Updated 6 years ago
- Workshop delivered at SIGGRAPH 2019 to teach Shader Graph☆13Updated 3 years ago
- simple gpu instancing particles with collision calculation☆14Updated 7 years ago
- ☆12Updated 5 years ago
- Unity plugin for make button switch, knob switch and rocker element in scene.☆14Updated 2 years ago
- Draws the vert and face normals of a mesh using Unity's Gizmos.☆19Updated 7 years ago
- Procedural Mesh Geometry for unity (VFX)☆15Updated 7 years ago
- Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders☆15Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Open Source Tools for Unity☆19Updated 6 years ago
- Layer-based Glow for Unity☆18Updated last week
- Mesh de-indexing utility☆24Updated 2 years ago
- Unity scene baking toolkit. Lightmapping, NavMesh, OC☆12Updated last year
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- Project files for the tutorial video Fortnite Effect in Unity Shader Graph☆10Updated 6 years ago
- Get a flat look for your models with one click, without touching your mesh!☆19Updated 7 years ago
- Material FX : A powerful free shader for unity.☆14Updated 5 years ago
- ☆42Updated 7 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Astronomically accurate sun positioning system for Unity☆21Updated 3 years ago
- Highlight objects in Unity when the mouse overs them in the Hierarchy window☆17Updated 4 years ago
- Generic editor for instanced properties in Unity materials.☆22Updated 6 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 8 years ago
- Subgraphs for creating patterns in Unity Shader Graph☆15Updated 6 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆33Updated 5 years ago
- Simple tool for Unity to paint vertex colors on meshes☆15Updated 4 years ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 5 years ago
- Simply Grid-based mesh dividing tool☆13Updated 4 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 3 years ago