nullgemm / gog_tomb_raider_extractorLinks
extracts data from gog's tomb raider trilogy setup executable for use with OpenLara or OpenTomb
☆17Updated 4 years ago
Alternatives and similar repositories for gog_tomb_raider_extractor
Users that are interested in gog_tomb_raider_extractor are comparing it to the libraries listed below
Sorting:
- ☆35Updated 3 months ago
- Rise of the Triad source port to SDL2, Android and WinRT☆35Updated last year
- ☆20Updated 4 years ago
- A backport of 3DO Doom to PC☆69Updated 4 years ago
- In progress decompilation of Turok 3☆24Updated last year
- A port of GLQuake to the original Xbox using FakeGL as the Xbox has no support for OpenGL.☆18Updated 6 years ago
- Psx Final Doom Reverse Engineering By [GEC]☆34Updated last week
- This is an open-source reimplementation of Anachronox, built on top of the Quake 2 engine (which funnily enough is the same engine Anachr…☆51Updated 4 months ago
- gbQuake4 is an attempt at merging the Quake 4 SDK into IdTech4 (from Doom 3) to produce a Quake 4 source port☆18Updated 2 years ago
- SDL2 implementation of the PC version of Plumber's Don't Wear Ties, and ports for the Nintendo Switch, Wii, WiiU and 3DS.☆17Updated 3 years ago
- Nintendo DS port of Doom64EX☆25Updated 11 years ago
- ☆26Updated 4 years ago
- Build Engine Randomizer (Duke Nukem 3D, Shadow Warrior, Ion Fury, Blood, PowerSlave)☆24Updated last year
- an enhanced port of nuquake for dreamcast☆15Updated 3 weeks ago
- A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark)☆27Updated 2 years ago
- Flashback engine reimplementation (Android, SDL)☆21Updated 2 months ago
- PlayStation RSD and SMX model data editing tool☆16Updated 3 years ago
- Nintendo 3DS port of the Doom engine, based on PrBoom v2.5.0☆28Updated 8 years ago
- Nightdive Studios SiN Gold Game Source☆53Updated 5 years ago
- Widescreen Fixes for Duke Nukem 3D☆36Updated last year
- Superman 64 Decomp☆16Updated 4 years ago
- This tool makes Dreamcast images with or without CDDA.☆16Updated last year
- decompilation of Quest64☆35Updated last year
- Fork of eduke32 for the AMC Squad.☆13Updated last month
- Complete OpenGL replacement of the Direct3D renderer used in the original ports of Final Fantasy VII and Final Fantasy VIII for the PC.☆23Updated 7 years ago
- Unofficial English translation of the Taiwanese 1994 FPS and the very first game ever made using Build Engine☆16Updated 5 years ago
- Libretro port of ECWolf☆20Updated last month
- PSYQ SDK used to build mgs_reversing MGS PSX reversing repo☆22Updated 9 months ago
- A modification of the ProQuake/Kurok Sony PSP engine focusing on hardware rendering optimization & mod support functionality☆15Updated 5 months ago
- Decompilation of Aidyn Chronicles: the First Mage on the Nintendo 64.☆29Updated this week